I think tom has the same issue not that I am defending ivan or anything I am not. But the same goes for stfc and other trek and starwars. I know all trek sfx or some of said sfx came free off the net. not sure about other stuff. At 08:07 a.m. 15/01/2007, you wrote: >I've never understood why some developers are so keen to needlessly break >copyright laws and risk prosecution. When you're dealing with classic arcade >games which have been cloned a million times over, I can certainly >understand. It would surprise me tremendously if Pacman Talks or Dynaman >incurred anybody's letigious wrath. I think there's a good argument to be >made that making an accessible version of a classic game is certainly not >robbing anybody of potential derived profits. When you're dealing with such >specific licenses like Star Wars and such, it's a whole different story. >People have been sued by Paramount for making Star Trek based games. I have >no doubt that Lucas Arts is equally defensive of the Star Wars franchise. >Also, taking sounds that are not only directly tied to a game as well as a >major entertainment franchise substantially increases the risks of being >taken to court. Certainly, there's the "can't squeeze blood from a stone" >argument. Nobody producing accessible games has exactly struck gold. > >Pirating other accessible game developer's sound effects in our community is >again just begging for trouble. They're as recogniseable as trademark logos >or famous brands to us. Does anybody know what the legal status of sounds >actually is? I've heard that you can't copyright a sound from some people. >Others think of them like works of art which are subject to legal >protection. This has always made sense to me. I made a point of getting a >library of royalty-free sound effects. The only condition is that I can't >intentionally use those sounds in such a way that they can easily be >recovered in unmodified form. They also have to be used as part of an actual >presentation such as a game. > >Iven's act is in my mind certainly piracy of Liam's work. If he's published >a demo on Blindcooltech, that'll spread through the blind community pretty >well. Liam might want to consider doing something with Superliam assuming >nobody has done a prior podcast of it. Liam spent quite a lot of time and >effort producing that game. I certainly look forward to seeing more >sidescrollers for our community but would like them to be original and push >the bar higher than the bare basics. > >Michael Feir >Creator and former Editor of Audyssey Magazine >1996-2004 >E-mail: [EMAIL PROTECTED] > >----- Original Message ----- >From: "Liam Erven" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Sunday, January 14, 2007 1:41 PM >Subject: Re: [Audyssey] star wars sounds > > >> does anyone want to think about how totally illegal this is? Of course >> not. >> I'm starting to get annoyed. >> >> ----- Original Message ----- >> From: "david" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Sunday, January 14, 2007 12:14 PM >> Subject: Re: [Audyssey] star wars sounds >> >> >>> Are the sounds sorted by name? >>> ----- Original Message ----- >>> From: "Josh" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <gamers@audyssey.org> >>> Sent: Sunday, January 14, 2007 8:58 AM >>> Subject: Re: [Audyssey] star wars sounds >>> >>> >>>> ok. Since the files or rather the files are spread across three or four >>>> folders I'll upload them a folder at a time in zip files. and then I'll >>>> paste the links here. I'll call the files swsounds1.zip swsounds2.zip >>>> and >>>> so >>>> on. I'll do it later on this afternoon. I think it'd be cool to have a >>>> enemy >>>> attack-like sw game which is unbeatable and you just fight enemies and >>>> rack >>>> up points. Also, I want to be careful and not accidentally make a copy >>>> or >>>> rip-off of what Rob has planned for jedi quest. It wouldn't make sense >>>> to >>>> have two games that are the same just having different names in my >>>> opinion >>>> so I want to be careful about that. >>>> >>>> Josh >>>> >>>> ----- Original Message ----- >>>> From: "Angel L Adorno" <[EMAIL PROTECTED]> >>>> To: <gamers@audyssey.org> >>>> Sent: Sunday, January 14, 2007 9:25 AM >>>> Subject: Re: [Audyssey] star wars sounds >>>> >>>> >>>>> that would be great please do that. >>>>> thanks. >>>>> >>>>> _______________________________________________ >>>>> Gamers mailing list .. Gamers@audyssey.org >>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>>> visit >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>>> any subscription changes via the web. >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. Gamers@audyssey.org >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: >> 13/01/2007 5:40 PM >> >> > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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