William... I learned like anyone else. Studying and practice. lol
Brian, it's actually meant to be that way, since your character is
supposed to be you. Your character in the story doesn't even have a
name... because that is supposed to be an imagination of yourself.

On 2/7/14, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Well it's not quite fully voiced since the hero doesn't actually talk. Then
>
> again I suppose mainstream RPG's like the Lunar games were the same way.
> There would be FMV cutscenes interspersed with text dialogue.
>
>
>
> Pinky, are you pondering what I'm pondering?
> -----Original Message-----
> From: Clement Chou
> Sent: Friday, February 07, 2014 2:04 AM
> To: gamers
> Subject: [Audyssey] Shadow Line... again!
>
> Well, all those who have seen my posts about this game know just how
> awesome I think it is, especially compared to everything we currently
> have to play in the audiogames market. This Saturday, February 8th...
> the fully voiced version of this game will be released. Here I've
> given a link to a recording I just finished making of the game in
> action... from the first sub-boss to the end of the first main boss
> fight. I don't want to ramble on, partly because I'm not altogether
> awake right now... but partly because the rave about this game has
> been given before. lol. The acting is in Japanese, of course, and if
> anyone wants to know what the characters are saying... I'd be happy to
> translate as best I can given how much of the language I know, which
> isn't too much on the grand scale of things. Anyhow... enjoy, and get
> those questions coming! I intend to do a walkthrough after the voiced
> version comes out... and yes, this time I do intend to finish it.
> Because this is not just the original game with some voices thrown
> in... the game's gone through a pretty big overhaul from the demo I've
> played so far. All comments welcome!
> https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20full%20voice%20demo%20version%20gameplay.mp3
>
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