I don't suppose this is available for the Mac is it?

Sent from my iPod

> On Apr 10, 2014, at 21:38, "Phil Vlasak" <phi...@bex.net> wrote:
> 
> Hi all,
> Just got this message from David Greenwood about Time of Conflict.
> It is a strategy game that can be used by both the visually impaired and 
> sighted. The goal of the game is to subdue the enemy and capture all of the 
> cities.
> When a city is captured it will begin producing forces that may be used 
> against the enemy.
> 
> Time of Conflict 2.0 is now released. You may download it from:
> 
> http://www.GMAGames.com/toc20008.exe
> 
> For the next week it will be treated as a public beta to ensure there is 
> nothing major that was missed during its release. Everyone has 21 days to put 
> it through its paces before the evaluation period expires.
> 
> Time of Conflict 2.0 is significantly bigger and better than version 1.0. The 
> new features are:
> Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
> Supports multi-player gaming (test version).
> The game now supports your choice of turn-based or real-time play.
> Two new UDF's are available: a Trek-like space, and a world consisting of 
> medieval unit types.
> There are many new maps available.
> You can play with or against any combination of up to four computer forces as 
> opponents or as allies.
> We have greatly expanded the map building capabilities.
> There is now a World building wizard for more convenient UDF creation,
> The world building (UDF) capabilities have also been greatly expanded.
> There are new operators to allow you to automatically follow and attack an 
> enemy.
> You now have the ability to set patrol routes for your units.
> There are many more unit operators to make tasks easier.
> There are many more unit types in the default World War II world.
> You have the ability to create lists which summarize units into cells, cells 
> into water and land masses, water and land masses into a map summary, and the 
> ability to do the reverse by obtaining details from these summaries.
> You have the option to set up your initial FORCES AT START OF PLAY FOR some 
> developed MAPS.
> You have the ability to define and use terrain. terrain can affect unit 
> attacks and movement.
> You can now obtain much more information about maps and units.
> There is now A console mode to create lists for those who prefer to type text 
> commands rather than typing several single keystroke commands.
> There are now keystroke commands to jump to recent enemy actions.
> You can now press Enter to  set focus to the location of a stated enemy 
> action while reviewing history.
> and there is much more.
> 
> We will be also releasing a new on-line ordering and key replacement system 
> in the next few days. At that point we will discuss how you can obtain a free 
> upgrade to version 2.0, or how you can go about ordering the game.
> 
> The multi-player version of Time of Conflict will be available for testing by 
> all users who have ordered version 2. It appears to be relatively bug free, 
> but some of the beta testers felt that it needed to be opened up to larger 
> numbers of users before it can be determined how well it works.
> 
> Many new changes will be introduced over the next little while, and so I 
> would appreciate it if people let me know of any problems or typos.  Unless 
> it is major, a private message to supp...@gmagames.com would be the best way 
> to report on these problems.
> 
> Regards,
> David Greenwood
> davidgreenw...@gmagames.com
> http://www.GMAGames.com
> 
> 
> 
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