That would depend on whether the game you're playing is anything like the ones they are. If a game is merely a Star Wars game due to using sounds from that franchise but is totally different from anything sighted people are playing, then you don't really have anything substantial to work with. If serious effort is made to make storm troopers behave like those in the movies, or to take into account the physics of ships as described by whatever central technical information exists to determine all that, then you have more to talk about meaningfully. Sighted people could play something like Pong or Topspeed2 or Sonic Invaders and compare it meaningfully to the games they've played. I don't get a sense of playing an actual Star Trek game when I play Tom's Final Conflict game. The sounds and such just aren't enough for me to set aside what I regard as true Star Trek gamedom. The combat is just too capricious with ships being destroyed instantaneously. Listening to the shows, combat seems a lot more serebral than that. There's at least time to take evasive action, try to reinforce threatened assets, etc. I can wipe out a starbase with one ship's fire power and that just doesn't strike me as very correct. If you play something like Star Trek, A Final Unity as I was able to with my father's help way back in my high school days, that game could honestly be called a Star Trek game. They had the actual actors from TNG doing the voices. The story and dialogue were excellent and so were the sound effects. The game play truly put you in mind of the shows and did honour to the concept of Star Trek. Even the strictly combat games like Star Fleet Command were done in such a way that you felt that the gameplay better reflected the kind of thoughts captains had to make while fighting battles. That kind of consideration is one reason why people can be so protective of their franchises. They honestly don't want their vision to be degraded by people who don't have a proper sense of what it is and a proper respect for it. Nintendo did a masterful job of quality control using such protective measures and did a lot to revive the video game industry after the crash in the mid eighties. One of the problems back then were that everybody was trying to get money from video games and were making poor immitations of original games. The market was flooded with inferrior quality games and people were turned off. We're certainly in no danger of a crash now. If anything, we face the reverse problem where there aren't enough different titles and genres covered well to pull in more gamers. I think time and effort from developers will eventually fix that and is doing that already slowly. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED]
----- Original Message ----- From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, January 15, 2007 10:23 AM Subject: Re: [Audyssey] Illegal activity was: star wars sounds > also, wouldn't being able to tell your sighted friends if you had any that > you have a star wars game similar to theirs and you beat this level or > that > level give you something more in common with them? > > Josh > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, January 14, 2007 10:41 PM > Subject: Re: [Audyssey] Illegal activity was: star wars sounds > > >> Hi Che, Liam, and all, >> What we are discussing here has some deep ethical concerns I don't think >> we can solve. On One hand you have the die-hard SW fans on here that >> would do anything for an accessible SW game. On the other hand you have >> the major companies with the licenses saying no way buddy show us the >> big cash. You then end up with a no win situation. >> Che is correct there are plenty of original ideas that can be used. From >> what I know of Che he likes new and original things as rather to others >> ideas. That is great, and originality is a wonderful thing. >> However, not everyone shares that, and wishes to enter some of the >> fantacies, stories, and tv shows others have created before. Just >> walking through aspce station killing aliens might be enough for some >> people. Add a light saber, force powers, and a bunch of storm troopers >> and the SW fans will go mad for it. That is just how a really good story >> works. >> Look at Harry Potter as an example. When the last book came out there >> were people waiting in the parking lot for hours waiting for the stores >> to open there doors so they could buy the new Harry Potter book. That is >> the hold it has on people. >> Yes, using sounds trade marks, etc is probably steeling. Steeling is >> wrong, but that leaves us with the ethical situation of walking away >> from the thing we want most in life. >> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.432 / Virus Database: 268.16.12/628 - Release Date: > 15/01/2007 11:04 AM > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.