Hi Tom.

That is a good thought.

Btw, where exactly can I get this supertucks game?

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 28, 2014 8:00 AM
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance


Hi Dark,

Perhaps, but sometimes talking to other developers isn't always
necessary per se. Besides tutorials there is always the possibility of
looking at sample code such as the various open source retro remakes
for ideas on how to get around a certain problem.

To give you an example there is a free and open source game called
Super Tux which is in the style of Mario Brothers etc. Since it is
open source anyone can download the C code and look through it to see
how the basic mechanics work and then incorporate those concepts into
your own design. Seeing an actually working set of game mechanics is
in my opinion worth more than getting concept and theory when working
code is right there for the taking.

Cheers!


On 5/27/14, dark <d...@xgam.org> wrote:
Hi Tom.

I certainly think looking for tutorials is a good idea, I just wondered if
for necessary formulae chatting to developers of graphical games of a
similar style to the classic ones your trying to make in audio might be
helpful if there isn't a resource that gives precise answers to those
questions.

Beware the grue!

Dark.



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