Hi Dark, I don't know much about how much control iOS has over the iPhone's vibration, but I would imagine there should be some way to control the rate of vibration and duration. After all we are just talking a miniature motor that vibrates and should be programmable from a developers standpoint. All I do know for sure is that DirectX compatible devices are, and a lot more could be done with them than is presently being done.
I suppose eventually I should look more into force feedback support myself. I have the basic concept of how it is to be done, but just haven't taken the time in large part because it isn't a feature a lot of audio gamers are looking for. Most are happy with a keyboard and its hard to justify putting a lot of effort into force feedback support if only a couple customers have compatible devices. It is one of those things I was considering adding after more important aspects of my games have been completed, an extra feature, rather than incorporating it into the game from the start. Cheers! On 8/13/14, dark <d...@xgam.org> wrote: > Hi Tom. > > As I said, I do know that force feedback hasn't been used much but I find it > > interesting that the technology was there, at least in direct x 8 to make it > > a much more major part of games (audio or otherwise). > > I wonder if Ios development allows for the similar control of a phone's > vibration features, sinse i could imagine a light saber game much as you > describe, complete with swinging the phone around as your saber as well, > provided the vibration could allow for the appropriate variations. > > I will say howver that this is also the sort of thing that would! make me go > > out and buy a pc controller sinse as I said previously I don't particularly > > like joypads anyway and am happy with the keyboard for most things, but this > > would definitely qualify as "something only possible with a controller" > > Beware the Grue! > > DArk. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.