Well as I said, it's hardly an original thought sinse it's been used lots of 
times in main stream games and interactive fiction as well (and in the If, 
it's even used with separate game files).

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 17, 2007 12:40 AM
Subject: Re: [Audyssey] Passwords for Audio game maker


> hey, good idea. I never thought of that.
>
> Josh
>
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: <Gamers@audyssey.org>
> Sent: Tuesday, January 16, 2007 7:03 PM
> Subject: [Audyssey] Passwords for Audio game maker
>
>
>> Hello.
>>
>> Please excuse me if this is a stupid question, but I was wondering if it
>> might be possible to create password locked game files to replace a save
>> feature.
>>
>> Before the days of save features in main stream games or even in cerial
>> interactive fiction, this method was opften used to save a game's status.
>>
>> Obviously the amount of different exe files you could create would be
>> limited, but at the very least you could split a long game into smaller
>> chunks by creating in effect separate smaller games (say one for each
>> level), each file locked with a password that you'd get when you 
>> completed
>> the previous one in the series.
>>
>> I was also wondering, is there any facility iether in the audio game 
>> maker
>> itself or in the coded files you create, to coppy certain things once
>> you've created them, either building block constructions like enemies, or
>> entire worlds, say you wanted the same room several times in a dungeon.
>>
>> This is also related to the previous question, sinse if you can coppy 
>> game
>> elements or even entire chunks of game, it might make creating a large
>> game in various smaller bits a good deal easier than having to repeat
>> everything from scratch.
>>
>> sorry about the annoying questions.
>>
>> Beware the Grue.
>>
>> Dark.
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>
>
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