does glulx let you have sounds and stuff? and is it also backwards compatible with inform games as in will it also play inform games or will I need both win frotz and glulx?

On 10/9/2014 3:24 AM, dark wrote:
While Tom is correct on standard inform not working for rpg mechanics, I will say some good rpgs have been made with glulks, that is inform 7. You need to play the games with winglulx, filfre or another glulx interpreter rather than frotz, but judging by Kerkerkruip found at http://kerkerkruip.org/ it creates rpg mechanics extremely well.

I'd recommend Kerkerkruip to any fans of tactical combat rpgs, the game is awsome and is getting more additions all the time, although I do sometimes wish it was longer and involved more exploring, still the tactical fights need to be experienced to be believed.

All the best,

DArk.

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