Hi Josh,

Personally, I would choose Python. Any full blown programming language
is better for a roll playing game than most interactive fiction
languages which are designed for puzzle type play than any kind of
deep sort of action oriented game with stats and skill levels. Python
is simple and easy to learn and use, and combined with Pygame or
Pyglet means you can have audio etc too.

Cheers!




On 10/9/14, Josh Kennedy <joshknnd1...@gmail.com> wrote:
> what is better for writing an interactive fiction rpg then?

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