I dunno, if you can't find 'em, make 'em. Do you know what George Lucas used for one of those speeders? A shaver moving around in a glass bowl pitch shifted down a few notches! I recently did a captain hook thing with sfx for my job at school, and I spent five mins or so trying to get hook sounds from forks, knives, anything metal that would go shing!
----- Original Message ----- From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, January 20, 2007 12:22 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause >I feel the good outweighs the bad in this situation. When something new is > developed there's always the potential for misuse, but if we dwell only on > that and not the good uses to which it could be put, we'd never get > anywhere. As for sounds, they crop up in multiple audio games all the > time. > Like it or not, sound effects aren't easy to come by when you're a blind > guy > with not a whole lot of money, especially good quality ones. As for > showcasing the games, you can always zip them and Email them to people. > And > I think the AGM web site's going to host some. > Bryan and his Girl Jenny _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.