I dunno, if you can't find 'em, make 'em. Do you know what George Lucas used 
for one of those speeders? A shaver moving around in a glass bowl pitch 
shifted down a few notches! I recently did a captain hook thing with sfx for 
my job at school, and I spent five mins or so trying to get hook sounds from 
forks, knives, anything metal that would go shing!

----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 20, 2007 12:22 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


>I feel the good outweighs the bad in this situation. When something new is
> developed there's always the potential for misuse, but if we dwell only on
> that and not the good uses to which it could be put, we'd never get
> anywhere. As for sounds, they crop up in multiple audio games all the 
> time.
> Like it or not, sound effects aren't easy to come by when you're a blind 
> guy
> with not a whole lot of money, especially good quality ones. As for
> showcasing the games, you can always zip them and Email them to people. 
> And
> I think the AGM web site's going to host some.
> Bryan and his Girl Jenny


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