what i think he means about that is you are restricted as to what and how 
you can build because of their shape and the way they are already 
constructed. if you were to construct them yourself,l the way you wanted it 
to be, then you could build what and how you wanted to in that situation. 
it's the same with software development.

regards,

damien




----- Original Message ----- 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 20, 2007 4:26 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> but you can do lots of things with lego blocks.
>
> Josh
>
> ----- Original Message ----- 
> From: "michael feir" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, January 20, 2007 3:57 AM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> That presupposes you could make games of equal quality with this thing.
>> Considering the time pressures Richard and crew are facing, I wouldn't
>> bank
>> on that. There'll almost certainly be a substantial divide in quality. 
>> The
>> moment you use an engine of any kind, you lose flexibility by default. 
>> Tom
>> has the freedom and skill to actually custom-make his own engine. It's
>> like
>> working with Lego blocks. You're limited to what their shapes permit. One
>> area that my initial glance at the manual raised was that it seems like
>> the
>> engine is geared for sort of action rpgs. I could easily be wrong about
>> this
>> but I can't imagine somebody making an Asteroids clone to rival what 
>> Nolan
>> and Tom are working on. It'll help tremendously when I can try some of
>> their
>> sample games and get a better feel for things. At this stage though, I
>> don't
>> think our developers need worry at all.
>> Michael Feir
>> Creator and former Editor of Audyssey Magazine
>> 1996-2004
>> E-mail: [EMAIL PROTECTED]
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, January 19, 2007 11:34 PM
>> Subject: Re: [Audyssey] a few thoughts about what audio game maker
>> couldcause
>>
>>
>>> Hi Everett,
>>> I think I am safe in saying you are not the only one who has worries
>>> about how the audio Game Maker software will effect our market. Instead
>>> of 5 or 10 developers we could have a hundred such devs most of them in
>>> the amature circle. Not that this is all bad I am afraid this might wind
>>> up like the Atari days with a dozen games being the same as the next
>>> guys with mods and changes thrown in.
>>> There is also a potential with such free software and a desire to make
>>> them some, or many users may choose to make or his her favorite games
>>> rather than waiting for the companies to develope them. This is good for
>>> the end user, but would be bad for the companies currently taking a
>>> income off the games they make. If that were to happen the pro dev
>>> companies may decide there is no money in it, and leave.
>>> Just some doom and gloom concerns I have if this becomes a popular item
>>> amoung blind users.
>>> Smile.
>>>
>>>
>>> _______________________________________________
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>>>
>>>
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>>> 6:47 PM
>>>
>>>
>>
>>
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>
>
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