too bad Carl didn't work on games on the side as a hobby. maybe an hour or two a night, skip a night or two when you feel like it that sort of thing.

On 12/18/2014 11:26 PM, Thomas Ward wrote:
Hi Phil,

Thanks for the background history. I knew about Carl Mickla but not
the specifics. Your history and sales figures really helps contribute
to the discussion here about commercial audio games. I figured you
guys had made a decent amount of money off your Dos games, but wasn't
quite sure how much.

I'd say $20,000 sounds about right. After all that is only about 500
sales priced at $40 USD each. It is a fair amount of money for a
secondary income but certainly not enough for a living wage or to
consider as a primary source of income. Now days that is barely more
than the minimum wage here in the USA. So it is no wonder why Carl
left to work for IBM.

Cheers!


On 12/18/14, Phil Vlasak <phi...@bex.net> wrote:
Hi Thomas,
One example is Carl Mickla, who graduated from college with a degree in
computer programming in 1995.
He released his Any Night Football game in September 1995 written in C plus

plus for DOS.
In September 2001, Carl Mickla got a job with IBM and moved to Poughkeepsie,

New York.
In the six years he worked with me  at PCS games he programmed 8 Windows
games that were sold on CD and   the following 18 DOS games that were sold
on floppy disk:
Arthur's Quest.
A 2 Z Key Search.
Breakout.
Cops.
Fox And Hounds.
Haze Maze.
Mind Puzzles.
Mobius Mountain.
Monopoly.
P C S Car Racing Circuit.
P C S Duck Hunt.
P C S Space Invaders.
Pack Man.
Panzers In North Africa.
Red Dragon Kick Boxing Challenge.
Shooting Range.
Snipe Hunt.
Tenpin Bowling.
Most of the 26 games were developed between 1996 and 2000 or about 6 per
year and cost $30 to $40 which would be about $60 to $80 today based on
inflation.
  Back in our peak year of 1999, we also sold games for
Harry Hollingsworth, Ivan G. Roelofs  and David Greenwood before he started

GMA Games. None of these games were sold as downloads, only physical disks
sold through Ann Morris Enterprises, A Division of Independent Living Aids,

Inc.
I don't have the accurate total, but I think we sold about $20,000 in games

that year, divided up between all the above people.
  Carl stopped game development because he could earn three times that total

by himself working at IBM.

Phil


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