Hi Thomas et al,

Since you mention Elite, I feel this link might be useful to you or anybody 
interested in doing something similar. It’s a text-based reimplementation of 
the “classic,” trading system, which was basically the heart of the original 
game. There is no space combat or the like in here, but it’s probably something 
which could be added easily enough.
Since this is standard C, it should be relatively portable, I’ve often thought 
of seeing if I could get it working on Mac as a trivial programming exercise.
http://www.iancgbell.clara.net/elite/text/ 
<http://www.iancgbell.clara.net/elite/text/>

Enjoy,
Zack.
> On Jan 9, 2015, at 9:23 AM, Thomas Ward <thomasward1...@gmail.com> wrote:
> 
> Hi John,
> 
> Unfortunately, the games we are talking about have no source code, or
> at least none that is freely available. The games I had in mind were
> old Dos games like Elite that was really big back in the80's and
> early90's, but no longer are compatible with newer computers. I was
> rather hoping of writing them as text based console games along the
> lines of the original so that they would be accurate clones of the
> original. That's mainly for nostalgia's sake so wasn't thinking of
> using something like BGT for development.
> 
> Plus the reason I had suggested Python is I am really interested in
> cross-platform games. As many here know I primarily use Linux, not
> Windows, so frown whenever anyone develops something exclusively for
> Windows and can't easily port it to Linux. I imagine Mac users feel
> much the same way. Therefore rewriting the games in C++ or Python is
> more ideal than BGT which is as yet a Windows only technology.
> 
> Cheers!
> 

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