Hi John, Unfortunately, the games we are talking about have no source code, or at least none that is freely available. The games I had in mind were old Dos games like Elite that was really big back in the80's and early90's, but no longer are compatible with newer computers. I was rather hoping of writing them as text based console games along the lines of the original so that they would be accurate clones of the original. That's mainly for nostalgia's sake so wasn't thinking of using something like BGT for development.
Plus the reason I had suggested Python is I am really interested in cross-platform games. As many here know I primarily use Linux, not Windows, so frown whenever anyone develops something exclusively for Windows and can't easily port it to Linux. I imagine Mac users feel much the same way. Therefore rewriting the games in C++ or Python is more ideal than BGT which is as yet a Windows only technology. Cheers! On 1/9/15, john <jpcarnemo...@gmail.com> wrote: > I have no experience with actually playing these games, but would be willing > > to give porting them a try if there's sourcecode and/or a detailed enough > explanation available. I know very little python, but would be surprised if > > I couldn't get some kind of a solution together using bgt. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.