Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the sound of a propane tank exploding when it's hit in the right place. I'd snap it up on iOS.
Teresa Winging its way from my iPod > On Jan 9, 2015, at 11:18 AM, Cara Quinn <caraqu...@caraquinn.com> wrote: > > PCS titles going to Mac / iOS would rock even more! ;) > > Cheers, > > Cara > --- > iOS design and development - LookTel.com > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On Jan 7, 2015, at 11:47 PM, shaun everiss <sm.ever...@gmail.com> wrote: > > the pcs titles going to windows will rock but phill is probably going to port > those eventually I hope. > > At 12:09 p.m. 8/01/2015, you wrote: >> I would like any night football and world series baseball text games. i like >> sports they are my favorites. >> >> follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com >> will find facebook site >> >>> On 1/7/2015 6:00 PM, Thomas Ward wrote: >>> Hello everyone, >>> >>> Over the last couple of weeks there has been a bit of discussion on >>> the best way to preserve and play some of our favorite Dos games. >>> Solutions have ranged from finding a way to make Dosbox and other Dos >>> emulators accessible to actually running MS Dos in a virtual machine >>> with varying degrees of success. While all of those solutions have >>> some merit I don't feel they truly address the problem of preserving >>> those games and applications for the majority of VI gamers, because >>> they are problematic at best and are not simple solutions to the >>> problem. >>> >>> Ideally a solution wouldn't involve installing and configuring lots of >>> extra software like emulators or virtual machines. I feel pretty >>> confident in saying the average VI gamer would just rather install and >>> play it no extra dependencies required. Therefore if we are going to >>> truly preserve these games for the average user we need to look >>> elsewhere other than emulators and virtual machines. What I mean by >>> that is by getting together a handful of interested developers to >>> rewrite most of these games for modern platforms. >>> >>> It isn't as complicated or as much of an undertaking as it sounds. A >>> lot of these games we are talking about are text only and as long as a >>> developer intends to rewrite it as a text based game he or she can >>> rapidly rewrite the game since they aren't worried about all the extra >>> overhead that would go into an audio game or a video game. By and >>> large text applications and games are pretty simple, and don't take a >>> great deal of time to create. Especially, if they use the right tools >>> and languages for the job. >>> >>> Back in the 80's and 90's when a lot of these text games were written >>> they would have been written in C or C++. That is fine, but there are >>> simpler solutions now. One such solution is Python which is a >>> high-level scripting language well suited to quick and dirty text >>> applications and games such as we are discussing. I can see an >>> interested developer rewriting some of these Dos games in Python, >>> compiling them, and releasing them in a fairly short amount of time >>> barring other commitments of course. >>> >>> I feel rewriting these games is the best of all possibilities because >>> it resolves all the problems with playing the originals. First, since >>> the games will be rewritten from scratch they will be compiled for >>> 32-bit and 64-bit operating systems thus negating the requirement for >>> a 16-bit environment to run them. Second, they can be released as open >>> source so that future generations of gamers can take the source make >>> new builds if and when needed. Third, they can be redesigned and >>> ported to multiple platforms meaning that instead of just being >>> strictly a Windows game they can be compiled and run on Mac, Linux, >>> etc. Finally, they are games that a blind and a sighted gamer can >>> truly play together. While there will always be disparities between a >>> blind and sighted gamer playing a video game or an audio game, but >>> they would be equal in playing text based games. So I see this as >>> being a distinct advantage of having a common user interface like >>> text. >>> >>> In any case I happen to have some free time coming up, and I was >>> wondering if anyone is interested in this project. If so what Dos >>> games would be foremost on your wish list and why? >>> >>> Cheers! >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.