Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as the 
sound of a propane tank exploding when it's hit in the right place.  I'd snap 
it up on iOS.

Teresa 

Winging its way from my iPod

> On Jan 9, 2015, at 11:18 AM, Cara Quinn <caraqu...@caraquinn.com> wrote:
> 
> PCS titles going to Mac / iOS would rock even more! ;)
> 
> Cheers,
> 
> Cara
> ---
> iOS design and development - LookTel.com
> ---
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> 
> http://www.onemodelplace.com/CaraQuinn
> 
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> 
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> 
> On Jan 7, 2015, at 11:47 PM, shaun everiss <sm.ever...@gmail.com> wrote:
> 
> the pcs titles going to windows will rock but phill is probably going to port 
> those eventually I hope.
> 
> At 12:09 p.m. 8/01/2015, you wrote:
>> I would like any night football and world series baseball text games. i like 
>> sports they are my favorites.
>> 
>> follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com 
>> will find facebook site
>> 
>>> On 1/7/2015 6:00 PM, Thomas Ward wrote:
>>> Hello everyone,
>>> 
>>> Over the last couple of weeks there has been a bit of discussion on
>>> the best way to preserve and play some of our favorite Dos games.
>>> Solutions have ranged from finding a way to make Dosbox and other Dos
>>> emulators accessible to actually running MS Dos in a virtual machine
>>> with varying degrees of success. While all of those solutions have
>>> some merit I don't feel they truly address the problem of preserving
>>> those games and applications for the majority of VI gamers, because
>>> they are problematic at best and are not simple solutions to the
>>> problem.
>>> 
>>> Ideally a solution wouldn't involve installing and configuring lots of
>>> extra software like emulators or virtual machines. I feel pretty
>>> confident in saying the average VI gamer would just rather install and
>>> play it no extra dependencies required. Therefore if we are going to
>>> truly preserve these games for the average user we need to look
>>> elsewhere other than emulators and virtual machines. What I mean by
>>> that is by getting together a handful of interested developers to
>>> rewrite most of these games for modern platforms.
>>> 
>>> It isn't as complicated or as much of an undertaking as it sounds. A
>>> lot of these games we are talking about are text only and as long as a
>>> developer intends to rewrite it as a text based game he or she can
>>> rapidly rewrite the game since they aren't worried about all the extra
>>> overhead that would go into an audio game or a video game. By and
>>> large text applications and games are pretty simple, and don't take a
>>> great deal of time to create. Especially, if they use the right tools
>>> and languages for the job.
>>> 
>>> Back in the 80's and 90's when a lot of these text games were written
>>> they would have been written in C or C++. That is fine, but there are
>>> simpler solutions now. One such solution is Python which is a
>>> high-level scripting language well suited to quick and dirty text
>>> applications and games such as we are discussing. I can see an
>>> interested developer rewriting some of these Dos games in Python,
>>> compiling them, and releasing them in a fairly short amount of time
>>> barring other commitments of course.
>>> 
>>> I feel rewriting these games is the best of all possibilities because
>>> it resolves all the problems with playing the originals. First, since
>>> the games will be rewritten from scratch they will be compiled for
>>> 32-bit and 64-bit operating systems thus negating the requirement for
>>> a 16-bit environment to run them. Second, they can be released as open
>>> source so that future generations of gamers can take the source make
>>> new builds if and when needed. Third, they can be redesigned and
>>> ported to multiple platforms meaning that instead of just being
>>> strictly a Windows game they can be compiled and run on Mac, Linux,
>>> etc. Finally, they are games that a blind and a sighted gamer can
>>> truly play together. While there will always be disparities between a
>>> blind and sighted gamer playing a video game or an audio game, but
>>> they would be equal in playing text based games. So I see this as
>>> being a distinct advantage of having a common user interface like
>>> text.
>>> 
>>> In any case I happen to have some free time coming up, and I was
>>> wondering if anyone is interested in this project. If so what Dos
>>> games would be foremost on your wish list and why?
>>> 
>>> Cheers!
>>> 
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