Well, I would like Golf and Leisure Suit Larry and how about Panzers too.

On 1/9/15, Josh k <joshknnd1...@gmail.com> wrote:
> I would buy it for windows and android.
>
> follow me on twitter @joshknnd1982 or facebook email joshknnd1...@gmail.com
> will find facebook site
>
> On 1/9/2015 2:33 PM, Teresa Cochran wrote:
>> Oh yeah, I used to play PCS Shoot all the time. Nothing so satisfying as
>> the sound of a propane tank exploding when it's hit in the right place.
>> I'd snap it up on iOS.
>>
>> Teresa
>>
>> Winging its way from my iPod
>>
>>> On Jan 9, 2015, at 11:18 AM, Cara Quinn <caraqu...@caraquinn.com> wrote:
>>>
>>> PCS titles going to Mac / iOS would rock even more! ;)
>>>
>>> Cheers,
>>>
>>> Cara
>>> ---
>>> iOS design and development - LookTel.com
>>> ---
>>> View my Online Portfolio at:
>>>
>>> http://www.onemodelplace.com/CaraQuinn
>>>
>>> Follow me on Twitter!
>>>
>>> https://twitter.com/ModelCara
>>>
>>> On Jan 7, 2015, at 11:47 PM, shaun everiss <sm.ever...@gmail.com> wrote:
>>>
>>> the pcs titles going to windows will rock but phill is probably going to
>>> port those eventually I hope.
>>>
>>> At 12:09 p.m. 8/01/2015, you wrote:
>>>> I would like any night football and world series baseball text games. i
>>>> like sports they are my favorites.
>>>>
>>>> follow me on twitter @joshknnd1982 or facebook email
>>>> joshknnd1...@gmail.com will find facebook site
>>>>
>>>>> On 1/7/2015 6:00 PM, Thomas Ward wrote:
>>>>> Hello everyone,
>>>>>
>>>>> Over the last couple of weeks there has been a bit of discussion on
>>>>> the best way to preserve and play some of our favorite Dos games.
>>>>> Solutions have ranged from finding a way to make Dosbox and other Dos
>>>>> emulators accessible to actually running MS Dos in a virtual machine
>>>>> with varying degrees of success. While all of those solutions have
>>>>> some merit I don't feel they truly address the problem of preserving
>>>>> those games and applications for the majority of VI gamers, because
>>>>> they are problematic at best and are not simple solutions to the
>>>>> problem.
>>>>>
>>>>> Ideally a solution wouldn't involve installing and configuring lots of
>>>>> extra software like emulators or virtual machines. I feel pretty
>>>>> confident in saying the average VI gamer would just rather install and
>>>>> play it no extra dependencies required. Therefore if we are going to
>>>>> truly preserve these games for the average user we need to look
>>>>> elsewhere other than emulators and virtual machines. What I mean by
>>>>> that is by getting together a handful of interested developers to
>>>>> rewrite most of these games for modern platforms.
>>>>>
>>>>> It isn't as complicated or as much of an undertaking as it sounds. A
>>>>> lot of these games we are talking about are text only and as long as a
>>>>> developer intends to rewrite it as a text based game he or she can
>>>>> rapidly rewrite the game since they aren't worried about all the extra
>>>>> overhead that would go into an audio game or a video game. By and
>>>>> large text applications and games are pretty simple, and don't take a
>>>>> great deal of time to create. Especially, if they use the right tools
>>>>> and languages for the job.
>>>>>
>>>>> Back in the 80's and 90's when a lot of these text games were written
>>>>> they would have been written in C or C++. That is fine, but there are
>>>>> simpler solutions now. One such solution is Python which is a
>>>>> high-level scripting language well suited to quick and dirty text
>>>>> applications and games such as we are discussing. I can see an
>>>>> interested developer rewriting some of these Dos games in Python,
>>>>> compiling them, and releasing them in a fairly short amount of time
>>>>> barring other commitments of course.
>>>>>
>>>>> I feel rewriting these games is the best of all possibilities because
>>>>> it resolves all the problems with playing the originals. First, since
>>>>> the games will be rewritten from scratch they will be compiled for
>>>>> 32-bit and 64-bit operating systems thus negating the requirement for
>>>>> a 16-bit environment to run them. Second, they can be released as open
>>>>> source so that future generations of gamers can take the source make
>>>>> new builds if and when needed. Third, they can be redesigned and
>>>>> ported to multiple platforms meaning that instead of just being
>>>>> strictly a Windows game they can be compiled and run on Mac, Linux,
>>>>> etc. Finally, they are games that a blind and a sighted gamer can
>>>>> truly play together. While there will always be disparities between a
>>>>> blind and sighted gamer playing a video game or an audio game, but
>>>>> they would be equal in playing text based games. So I see this as
>>>>> being a distinct advantage of having a common user interface like
>>>>> text.
>>>>>
>>>>> In any case I happen to have some free time coming up, and I was
>>>>> wondering if anyone is interested in this project. If so what Dos
>>>>> games would be foremost on your wish list and why?
>>>>>
>>>>> Cheers!
>>>>>
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