In part one you find the bird, which is signified by music playing.
Ready your arrow by holding C, then release to shoot it.
The second and third parts of the game have you use the Z and X keys to parry and attack, respectively.

HTH,
Ian Reed
Try my free games at http://BlindAudioGames.com

On 3/12/2015 8:12 PM, Ron Schamerhorn wrote:
I very much wish them well and hope that the funding for development is found. I downloaded the prototype and looks good thus far. Though honestly can anyone tell me what I should be doing in the beginning? I just seem to walk forward for ever without anything changing. The pdf was a tad vague on things.

TIA
Ron


On 12-Mar-2015 7:20 AM, Phil Vlasak wrote:
Hi Folks,
Into the Abyss - The Three Monkeys Kickstarter Campaign is almost over. I tried to find out the final total but it kept locking up my computer. The
last time I was able to check, As of March 10, 2015:
227 backers
£7,971
pledged of £28,000 goal
48 hours to go

The last post: probably from JaminEatWorld
March 12, 2015 13:07:56
As we approach the end of the Three Monkeys Kickstarter campaign, we
wanted to take a moment to thank you all for your support over the past
30 days - it
really does mean the world to the team - and let you know what's what
going forward.

Sadly, it doesn't look like the Three Monkeys Kickstarter is going to be
a success. It was always a risk pushing things down this route, and -
despite some
fantastic support from you all - it looks like we're going to fall quite
a bit short of our target.

Our KS target was higher than we initially hoped when launching this
campaign, but it's what we realistically needed to do the project justice
and unlock
other avenues of funding; we didn't see the point of asking for less, and
not bringing the game to life to the quality we'd intended. Asking for
too little
has been a failure on the behalf of many high profile Kickstarter
campaigns, and we didn't want to put ourselves in that boat.

This hopefully isn't the end for Three Monkeys, however. We'll be going
back to the drawing board and exploring other avenues of funding, and
will keep

pushing to make this audio RPG a reality. We know many of you are crying
out for a game like this, and we'd dearly love to see it made. We're
aware it's
a niche - which is perhaps why we didn't hit our funding goal - but we'd
love to see Three Monkeys plug a gap in the audio game market, and push
the boundaries
of what can be achieved in a game with no visuals.

To everybody that has backed the campaign, shared, commented or simply
taken the time to check it out - thank you.

You'll hear more from us soon.



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