I do think though tom that the major fact will be later on when you have a few members.
Stratogys for example who you take on what mission, etc.
who you leave etc.
I have managed to proceed quite far but once yhou have weapons it gets harder as the enemy gets those to, factories have electric barriors to.
The game is a good stress releaver.
I do agree with the party thing, there should be some other scenarios for the starting character.
Ie, why you would willingly just go to a party to kill 10 people is beyond me.
I'd like some other scenarios to start off your char.
And that sort of thing.

At 03:02 p.m. 30/04/2015, you wrote:
Hello Jeremy,

You aren't alone. I do agree with a lot of what you had to say below,
and it is a major reason why I in all likelihood won't be buying the
game.

Yes, while the sounds, voice acting, etc are all fine as it is I just
found the senseless violence, murder, and mayhem not to my liking.
While fighting and killing in a combat situation usually doesn't
bother me I found the idea of just walking into a party and killing 10
people for no reason sick and immoral. Same goes with the farm
mission. I love animals, and the sound of killing goats for no reason
really bothered me. Bothered me so much I uninstalled the game shortly
there after because I just couldn't play the game after that.

That is not to say I think the game is a bad game. I just personally
dislike the degree of violence and senseless killing involved in the
game. It bothered me in away few games do. It is one thing to be
killing zombies in a game like Swamp since they aren't real people or
can justifiably be called monsters. It is a total and morally
different issue to walk into a party, mall, jail, or somewhere and
just start killing people at random for little reason.

Cheers!


On 4/29/15, Jeremy Brown <tyr...@gmail.com> wrote:
> So, I read the documentation, and I've played one game.  Admittedly,
> that's a small data sample, but I want to make the following
> observations:
>
> 1.  The game sound design and the game play are very nice.  The hot
> keys are for the most part very intuitive, and the movement and menu
> systems all work as expected.  Breaking the game into distinct zones
> that you get to from a menu and then sidescroll through made a lot of
> sense and avoided some obvious navigational issues.  Some auditory
> cues could have been perhaps a little more pronounced for my taste,
> but overall, I got it.
>
>
> 2.  I found the character motivation very flimsy.  First off, just
> deciding to homicidally kill everyone at a party as my first action in
> a criminal career in which I want to amass a gang and get money and
> better weapons didn't click for me.  Good crime bosses avoid
> entanglements with the police and such situations.  Further, mass
> murderers of the type depicted in the first sequence aren't your buddy
> film types imo.
>
>
> 3.  On a moral ground, I have severe issues with the character
> motivation, the game scoring, and the presentation of violence.
>
> The character motivation as character motivation was discussed above,
> but giving a player a choice of either body count or cash as a means
> of keeping score struck me as sort of sick.  Further, I have a hard
> time justifying the developer's decision to release a game with this
> sort of content that can be downloaded directly and played at least as
> a demo, with no blocks in place to keep minors from playing it.  All
> such blocks have issues, there's no good way to police such issues,
> but given that the first sequence is the murder of ten defenseless
> people for no better reason than you decided to strikes me a socially
> irresponsible.
>
> The game play is awesome, the game design has a lot of good points,
> but minus several million for good taste and well-thought out
> character motivations.  This game could have been improved immensely
> merely by introducing more motivation.  You're a poor caterer who's
> about to lose their job, be turned out on the streets and a mysterious
> man drives up to you, he offers to set you up in comfort if you kill a
> certain man at the party.  Unfortunatley, he does not have any way of
> identifying the man.  While still morally reprehensible, this at least
> gives the player some reason to be doing this.  Further, if more
> patrons have some means of fighting back other than police, then it
> might be less objectionable to me.  I play violent games: every rpg,
> mud, etc is essentially no different in terms of raw violence.
> However, basing a game on killing people who are screaming don't hurt
> me strikes me, as I said before, as completely irresponsible.
>
> Take care,
>
> Jeremy
>
>
>
>
> --
> In the fight between you and the world--back the world! Frank Zapa
>
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