Slow, tedious, time consuming, and a painstaking idea, but it would be a labor intensive solution.

---
Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! ----- Original Message ----- From: "Josh K" <joshknnd1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 19, 2015 9:59 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)


or you could get a refurbished perkins brailler and type them up by hand or a less expensive option would be make the pamflets with a $5 slate and stylus. they make great quality braille especially the plastic ones.


follow me on twitter @joshknnd1982

On 6/19/2015 2:55 AM, Thomas Ward wrote:
Hi Dark,

It is an interesting concept, but I wonder how many members of said
organizations already know about audio games. I have seen the rants
about NFB etc on the Blind Zone and over on the Audio Games Forum so
obviously there are people within those organizations who know about
the audio games community. It just is unknown to what extent they
already know about audio games and need such an introductory pamphlet
as you describe.

However, before a person can get to that point I can see some
prohibitive costs getting in the way of handing out such a simple
leaflet. Unlike print material which only costs the person a bit of
paper and ink the process of braille is a much more expensive
endeavor. For one thing if someone does not already own one or know
someone with a braille embosser we are looking at %$5,000 to $10,000
easy just for the braille embosser alone. Then, factor in the
outrageous prices for a grade 2 translation software package like
Duxberry, and the person has already sunk thousands into the process
without even buying the paper. Add to the costs however much paper one
needs and I'm not convinced handing out a leaflet will be worthwhile
because it will cost more to print up the free material than anyone is
likely to earn back from new markets.

Another issue is that although organizations do exist and they may be
a way of introducing audio games to blind customers there are quite a
number of blind people who are somewhat isolated from the rest of us.
They don't attend conventions, don't belong to any blindness
organizations, and if they have a computer don't use the web for
anything more than exchanging e-mails with a few close friends or
family. Although, it sounds outrageous that anyone can or would be
that cut off from the blindness community I have actually met a few
people like that over the years who were uninformed about their
options because they exist in a bubble outside the blindness
community. There does not seem to be a good way to reach those people
because they aren't in the loop so to speak.

Cheers!


On 6/16/15, dark <d...@xgam.org> wrote:
Hi jeremy.

A sort of general physical publication for various blind organizations might

be a good idea in the future, sort of like a physical version of audeasy,
but that wasn't the sort of scale I was thinking just as far as getting
people on board went.

What I was imagining was somethingmore like a general introduction, perhaps

twop thousand words at most which just explains what audio games are, what the bennifits of playing them might be, the differences betwene audiogames
and text games etc.

It might have some examples mentioned but these wouldn't be adverts for any

specific developers as much as just "shades of doom is a great example of an

fps" type of thing.

i would also not suggest selling it, but having it as a freely available
informational leaflet who's production is financed by a number of people in

the community, though whether enough funds could be generated to produce
sufficient copies would be another question. However if I were a person who

didn't know about audiogames I am more likely to pick up a free braille or print leaflet from a table at the next function of blind organization x than

pay for something about a subject I've never heard of before.

Of course, if it was successful and people liked it, more specific things could be done later, but I don't think we're at that point sinse for most
people in places like The Rnib it's just a matter of knowing that
accessible computer games exist! let alone advertising anything specific.

Beware the Grue!

Dark.
learn. The world is vast and wondrous strange and there are more things
benieth the stars than even the archmaesters of the citadel can dream.
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