Seconded on the 48khz bit - most audio files used in games are actually 
44.1khz, if not less (early GMA was 22.05).
I'm not sure how many games actually make use of surround sound at all, and 
I can't think of any that require it, meaning that, presuming they ran on 
Linux which most don't right now, there shouldn't really be a problem with 
that either.

--------------------------------------------------
From: "Dennis Towne" <s...@xirr.com>
Sent: Monday, November 16, 2015 17:03
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Portable interactive fiction game playing 
device/unit

A 48 khz sampling rate has nothing to do with audio quality.  Lack of
surround sound is probably pretty big though.

Dennis Towne

On Mon, Nov 16, 2015 at 10:48 AM, Cara Quinn <caraqu...@caraquinn.com> 
wrote:
> Hi Travis,
>
> Actually OpenAL does support positional audio in software with a stereo 
> setup.
>
> So if OpenAL can run on the Pie, (which I am assuming it can) we could 
> have 3D audio.
>
> Just a thought for now.
>
> Cheers!
>
> Cara
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/models/Cara-Quinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Nov 16, 2015, at 8:54 AM, Travis Siegel <tsie...@nfbcal.org> wrote:
>
> The pi doesn't have a very good sound chip in it.  It is only capable of 
> stero at 48KHZ.  It can't do surround sound, and all the tests I've done 
> on it seem to indicate even front/rear speakers make no difference, 
> there's only left/right on the pi.
> I did go hunting for sound cards that will work on the pi, and have found 
> 3 of them, though detailed specs on the various cards were not available, 
> so I have yet to determine of any of those usb sound cards could be used 
> to render full audio required for the kinds of games the vi community 
> would like to see.  I'm going to purchase one of the cards in a couple 
> weeks, and begin experimenting.  Hopefully I can find something that will 
> work for us as a whole, but of course, having more folks looking/playing 
> with the pi would of course speed any and all progress towards the goal of 
> build our own gaming machine.
> I would love to port anything of interest to the pi, but since I don't 
> know what is of interest, I'm kind of just nibling around the edges (so to 
> speak) and porting things I've already ported to the mac or linux from 
> before.  I'm of course perfectly willing to help anyone port anything if 
> they have the desire to make a version for the pi, but until we can find a 
> better soundsystem for the pi, basic audio games are all we'll be able to 
> make, since things are constrained by the pi sound at the moment.  Of 
> course, this doesn't mean we can't build up a nice collection of things to 
> play anyway, things that don't depend on positional audio will work just 
> fine.  I've written to RSG games asking for a pi version of their client, 
> since python is one of the major languages for the pi, I expect that 
> porting the rsg client would simply be a matter of including a proper 
> version of their compiled python code, and poof, it's all done. 
> Unfortunately, I received no response to my inquiry, so no idea if that's 
> due to lack of interest, lack of knowledge, lack of message receipt, or 
> some other reason.  However, I'll continue porting things I can get my 
> hands on, and perhaps, even without a great sound architecture, the pi 
> could still be used as a basic gaming rig by some.
>
>
> On Sun, 15 Nov 2015, Cara Quinn wrote:
>
>> Hi Travis,
>>
>> I have been thinking about a Raspberry Pie for a while. You answered many 
>> of my questions with this post but one that I have is how easy is it to 
>> set up with a visual impairment?
>>
>> Also, you had mentioned that the sound is not great. I assume you can 
>> plug a headset into one?
>>
>> Considering the headset idea, would it then be possible to install a 
>> third-party audio library such as OpenAL?
>>
>> You can see where I am going here. I am wondering what would need to be 
>> done here to bring this closer to an audio gaming environment.
>>
>> Thanks for any feedback or insights you may have.
>>
>> Have a  great day!
>>
>> Cheers!
>>
>> Cara
>> ---
>> iOS design and development - LookTel.com
>> ---
>> View my Online Portfolio at:
>>
>> http://www.onemodelplace.com/models/Cara-Quinn
>>
>> Follow me on Twitter!
>>
>> https://twitter.com/ModelCara
>>
>> On Nov 15, 2015, at 12:34 PM, Travis Siegel <tsie...@nfbcal.org> wrote:
>>
>> I bought a raspberry pi, case, power adapter, and pre-installed raspbian 
>> system (never did get the sd card with the raspbian installed on it 
>> though) and the entire bill including shipping was around the 85-90 
>> dollar mark.  It's an excellent little unit.  It has 4 cpus in it, and 
>> runs at 1GHZ, with 1GB of ram.  It uses standard micro sd cards, up to 
>> 32GB (if I remember correctly) though some of the 32 gb cards don't 
>> behave properly, so there is that to look out for,
>> but otherwise, it is truly an excellent system.  I'm actually using it as 
>> my main pc at the moment, since my imac went belly up a few months ago, 
>> and the only other machine I have is an old xp machine that has some 
>> serious dll issues, so it doesn't like to run for more than an hour or so 
>> at a time, depending on when/how windows decides to do things.  I've 
>> never managed to fix it, because my xp pro disk is unreadable, and I've 
>> not found another xp pro hd I could copy the dlls from to repair my 
>> system.
>> I have other linux systems in the house, but mine was disassembled to 
>> give parts to my son who built his own computer for gaming purposes, and 
>> I've not managed to get the additional parts I needed to rebuild my linux 
>> machine, so the raspberry pi is filling in quite nicely as my main pc at 
>> the moment.  It works well enough, and I can run it for about an hour 
>> using one of those pocket juice things, though I've not (yet) 
>> experimented with other battery power devices, although there's one on 
>> the raspberry store that claims 8 hours of usage.  I do plan to purchase 
>> one of those, so I have a nice portable unit.
>> I'd actually been considering trying to turn mine into a gaming unit as 
>> well, (thus the writing of the memory game Jake referred to in his post) 
>> The sound isn't anything to write home about, so for the moment, complex 
>> audio games aren't possible, but otherwise, it's quite the neat little 
>> unit, and I'm looking forward to see what else I can accomplish with it.
>>
>>
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