Hi Dennis et al;

Not sure if your comment was directed to me or not. I was simply responding to 
the stereo comment.

To clarify this, OpenAL does simulate 3D positional audio using two speakers. 
It certainly can also take advantage of more speakers if more are available to 
it but it does a great job with only two as well.

For those who may not know, OpenAL is the default 3D audio library for iOS 
devices and the Mac so many of the games on iOS which use positional audio take 
advantage of at least some part of OpenAL.

However, to the comments that sampling rate has nothing to do with the quality 
of audio, perhaps I am misunderstanding y’all here, but it most certainly does. 
:)

Now, I am not saying that higher sample rates are better, but I am saying that 
they do matter when it comes to audio converters and such so yes, they can 
definitely affect the quality of audio.

As you say though, they do not have anything to do with 3D sound positioning..

Have a great night!

Cheers!

Cara
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On Nov 16, 2015, at 3:03 PM, Dennis Towne <s...@xirr.com> wrote:

A 48 khz sampling rate has nothing to do with audio quality.  Lack of
surround sound is probably pretty big though.

Dennis Towne

On Mon, Nov 16, 2015 at 10:48 AM, Cara Quinn <caraqu...@caraquinn.com> wrote:
> Hi Travis,
> 
> Actually OpenAL does support positional audio in software with a stereo setup.
> 
> So if OpenAL can run on the Pie, (which I am assuming it can) we could have 
> 3D audio.
> 
> Just a thought for now.
> 
> Cheers!
> 
> Cara
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/models/Cara-Quinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Nov 16, 2015, at 8:54 AM, Travis Siegel <tsie...@nfbcal.org> wrote:
> 
> The pi doesn't have a very good sound chip in it.  It is only capable of 
> stero at 48KHZ.  It can't do surround sound, and all the tests I've done on 
> it seem to indicate even front/rear speakers make no difference, there's only 
> left/right on the pi.
> I did go hunting for sound cards that will work on the pi, and have found 3 
> of them, though detailed specs on the various cards were not available, so I 
> have yet to determine of any of those usb sound cards could be used to render 
> full audio required for the kinds of games the vi community would like to 
> see.  I'm going to purchase one of the cards in a couple weeks, and begin 
> experimenting.  Hopefully I can find something that will work for us as a 
> whole, but of course, having more folks looking/playing with the pi would of 
> course speed any and all progress towards the goal of build our own gaming 
> machine.
> I would love to port anything of interest to the pi, but since I don't know 
> what is of interest, I'm kind of just nibling around the edges (so to speak) 
> and porting things I've already ported to the mac or linux from before.  I'm 
> of course perfectly willing to help anyone port anything if they have the 
> desire to make a version for the pi, but until we can find a better 
> soundsystem for the pi, basic audio games are all we'll be able to make, 
> since things are constrained by the pi sound at the moment.  Of course, this 
> doesn't mean we can't build up a nice collection of things to play anyway, 
> things that don't depend on positional audio will work just fine.  I've 
> written to RSG games asking for a pi version of their client, since python is 
> one of the major languages for the pi, I expect that porting the rsg client 
> would simply be a matter of including a proper version of their compiled 
> python code, and poof, it's all done. Unfortunately, I received no response 
> to my inquiry, so no idea if that's due to lack of interest, lack of 
> knowledge, lack of message receipt, or some other reason.  However, I'll 
> continue porting things I can get my hands on, and perhaps, even without a 
> great sound architecture, the pi could still be used as a basic gaming rig by 
> some.
> 
> 
> On Sun, 15 Nov 2015, Cara Quinn wrote:
> 
>> Hi Travis,
>> 
>> I have been thinking about a Raspberry Pie for a while. You answered many of 
>> my questions with this post but one that I have is how easy is it to set up 
>> with a visual impairment?
>> 
>> Also, you had mentioned that the sound is not great. I assume you can plug a 
>> headset into one?
>> 
>> Considering the headset idea, would it then be possible to install a 
>> third-party audio library such as OpenAL?
>> 
>> You can see where I am going here. I am wondering what would need to be done 
>> here to bring this closer to an audio gaming environment.
>> 
>> Thanks for any feedback or insights you may have.
>> 
>> Have a  great day!
>> 
>> Cheers!
>> 
>> Cara
>> ---
>> iOS design and development - LookTel.com
>> ---
>> View my Online Portfolio at:
>> 
>> http://www.onemodelplace.com/models/Cara-Quinn
>> 
>> Follow me on Twitter!
>> 
>> https://twitter.com/ModelCara
>> 
>> On Nov 15, 2015, at 12:34 PM, Travis Siegel <tsie...@nfbcal.org> wrote:
>> 
>> I bought a raspberry pi, case, power adapter, and pre-installed raspbian 
>> system (never did get the sd card with the raspbian installed on it though) 
>> and the entire bill including shipping was around the 85-90 dollar mark.  
>> It's an excellent little unit.  It has 4 cpus in it, and runs at 1GHZ, with 
>> 1GB of ram.  It uses standard micro sd cards, up to 32GB (if I remember 
>> correctly) though some of the 32 gb cards don't behave properly, so there is 
>> that to look out for,
>> but otherwise, it is truly an excellent system.  I'm actually using it as my 
>> main pc at the moment, since my imac went belly up a few months ago, and the 
>> only other machine I have is an old xp machine that has some serious dll 
>> issues, so it doesn't like to run for more than an hour or so at a time, 
>> depending on when/how windows decides to do things.  I've never managed to 
>> fix it, because my xp pro disk is unreadable, and I've not found another xp 
>> pro hd I could copy the dlls from to repair my system.
>> I have other linux systems in the house, but mine was disassembled to give 
>> parts to my son who built his own computer for gaming purposes, and I've not 
>> managed to get the additional parts I needed to rebuild my linux machine, so 
>> the raspberry pi is filling in quite nicely as my main pc at the moment.  It 
>> works well enough, and I can run it for about an hour using one of those 
>> pocket juice things, though I've not (yet) experimented with other battery 
>> power devices, although there's one on the raspberry store that claims 8 
>> hours of usage.  I do plan to purchase one of those, so I have a nice 
>> portable unit.
>> I'd actually been considering trying to turn mine into a gaming unit as 
>> well, (thus the writing of the memory game Jake referred to in his post) The 
>> sound isn't anything to write home about, so for the moment, complex audio 
>> games aren't possible, but otherwise, it's quite the neat little unit, and 
>> I'm looking forward to see what else I can accomplish with it.
>> 
>> 
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