I guess the final consideration for me is which programming language plays the nicest with JAWS? As a corollary to that consideration, how much overhead is required to make the development environment play nicely?
On 3/8/16, Devin Prater <r.d.t.pra...@gmail.com> wrote: > I’m not surprised. Just use a mainstream language, that way you’ll get all > the support you need, because coding can be done anywhere, and is plain > text. >> On Mar 8, 2016, at 7:19 AM, Justin Jones <atreides...@gmail.com> wrote: >> >> I cannot get Quorrum to work. I reinstalled my Java nonsense and >> played around with a couple of other things, but it will not play >> nicely with JAWS. It is supposed to, but it does not. >> >> >> >> On 3/8/16, Devin Prater <r.d.t.pra...@gmail.com> wrote: >>> My programming class in school was on a languages called Quorum. It was >>> made >>> specifically for blind people, but the IDE it uses is some mainstream one >>> with accessibility features slapped uncleanly on top of it, so yeah, not >>> all >>> that nice. >>>> On Mar 8, 2016, at 5:35 AM, Justin Jones <atreides...@gmail.com> wrote: >>>> >>>> I remember Pascal... That was a long time ago, though, as I took a >>>> programming class in high school and that was the language that we >>>> started with. >>>> >>>> I'll go take a look at Powerbasic's web site before I make up my mind, >>>> vis-à-vis which language I will try and learn. >>>> >>>> On 3/7/16, Travis Siegel <tsie...@nfbcal.org> wrote: >>>>> There's a reason powerbasic has the word power in it's name. If you >>>>> want >>>>> to know everything it can do, go read their web page, they have a >>>>> complete >>>>> feature set, and you can even download the manuals if you like, and >>>>> read >>>>> them in full before ever purchasing the product. I'm not much of a >>>>> windows user anymore, and haven't been for more than 10 years, but when >>>>> I >>>>> do need windows work done, I almost always yank out my powerbasic >>>>> compiler >>>>> to do the work, because it's so simple to do it. You can create >>>>> internet >>>>> servers with something like 3 or 4 lines of code (they have samples >>>>> that >>>>> come with the compiler) and you can build res files that include all >>>>> your >>>>> graphics and sounds, that get distributed with your programs, and even >>>>> compile those res files into the executable, so there's no need to >>>>> distribute extra files just to make your game work. One single >>>>> executable, with all the sounds, graphics, icons, and anything else you >>>>> need for your program to work, and nobody needs to download anything >>>>> except one single executable file. I know you can do that with other >>>>> languages too, but it's such a difficult process, folks rarely bother >>>>> to >>>>> do this, with powerbasic, it's as simple as creating a text file with >>>>> the >>>>> filenames, and running the reseditor on it. That's all there is to it. >>>>> For an example of this, go check out the battleship game I released >>>>> back >>>>> in 2002, (I think it's still at >>>>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That >>>>> has >>>>> a single executable file, and all sounds are included, and the entire >>>>> game >>>>> is still only a couple hundred K in size. I recently wrote a memory >>>>> game >>>>> for the raspberry pi, and with all the sounds, it's a hundred megabytes >>>>> or >>>>> morein size, and each one of the sound files needs to be present for >>>>> the >>>>> game to work, because res files don't exist on linux. :) >>>>> The plus to that is that you can replace the sounds with ones of your >>>>> choice, so that does help, but still, for ease of use, for windows >>>>> programming, I've never found anything easier. >>>>> On OSX (at least early versions of 10.4 and 10.5) Java was my language >>>>> of >>>>> choice, because it could build guis with almost no effort, and for my >>>>> raspberry pi, I use either C or pascal, (depending on what I'm doing), >>>>> but >>>>> on windows, I keep going back to powerbasic, because it's so darned >>>>> easy. >>>>> :) >>>>> >>>>> >>>>> >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to gamers-ow...@audyssey.org. >>>>> >>>> >>>> >>>> -- >>>> Justin M. Jones, M.A. >>>> atreides...@gmail.com >>>> (254) 624-9155 >>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> -- >> Justin M. Jones, M.A. >> atreides...@gmail.com >> (254) 624-9155 >> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.