There are also some other options in it relating to how it handles running the interpreter, etc. - and, remember, python itself doesn't really have a compiler built into it, so you generally use third party/external modules to generate executables, which are essentially interpreter-wrappers, and, I have used different ones for different pieces of code, due to some of them having issues with including some other modules in the wrapper content - especially if want to go for single-file .exe instead of just collecting all the necessary files into one location that would then need to be distributed along with the then smaller executable file.
Also, to compile for platforms other than windows, I think you need to run that part of the process on the relevant platform itself - maybe inside a virtual version, but, still.
Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." On 2016-03-08 9:55 PM, Justin Jones wrote:
So, I use this software to write my code and have the Python compiler/other associated programs installed? Once I get a piece of code ready for testing, I can run the compiler from Ed Sharp? Is this how this works? On 3/8/16, jacob Kruger <ja...@blindza.co.za> wrote:http://www.empowermentzone.com/edsetup.exe And: http://empowermentzone.com/EdSharp.htm And, yes, I use it for both python and PHP/javascript web-dev, with both jaws and NVDA. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." On 2016-03-08 5:00 PM, Justin Jones wrote:I have never heard of it. Details, please. On 3/8/16, Devin Prater <r.d.t.pra...@gmail.com> wrote:EdSharp, the text-editor for programmers, should work fine with Jaws.On Mar 8, 2016, at 8:53 AM, Justin Jones <atreides...@gmail.com> wrote: I guess the final consideration for me is which programming language plays the nicest with JAWS? As a corollary to that consideration, how much overhead is required to make the development environment play nicely? On 3/8/16, Devin Prater <r.d.t.pra...@gmail.com> wrote:I’m not surprised. Just use a mainstream language, that way you’ll get all the support you need, because coding can be done anywhere, and is plain text.On Mar 8, 2016, at 7:19 AM, Justin Jones <atreides...@gmail.com> wrote: I cannot get Quorrum to work. I reinstalled my Java nonsense and played around with a couple of other things, but it will not play nicely with JAWS. It is supposed to, but it does not. On 3/8/16, Devin Prater <r.d.t.pra...@gmail.com> wrote:My programming class in school was on a languages called Quorum. It was made specifically for blind people, but the IDE it uses is some mainstream one with accessibility features slapped uncleanly on top of it, so yeah, not all that nice.On Mar 8, 2016, at 5:35 AM, Justin Jones <atreides...@gmail.com> wrote: I remember Pascal... That was a long time ago, though, as I took a programming class in high school and that was the language that we started with. I'll go take a look at Powerbasic's web site before I make up my mind, vis-à-vis which language I will try and learn. On 3/7/16, Travis Siegel <tsie...@nfbcal.org> wrote:There's a reason powerbasic has the word power in it's name. If you want to know everything it can do, go read their web page, they have a complete feature set, and you can even download the manuals if you like, and read them in full before ever purchasing the product. I'm not much of a windows user anymore, and haven't been for more than 10 years, but when I do need windows work done, I almost always yank out my powerbasic compiler to do the work, because it's so simple to do it. You can create internet servers with something like 3 or 4 lines of code (they have samples that come with the compiler) and you can build res files that include all your graphics and sounds, that get distributed with your programs, and even compile those res files into the executable, so there's no need to distribute extra files just to make your game work. One single executable, with all the sounds, graphics, icons, and anything else you need for your program to work, and nobody needs to download anything except one single executable file. I know you can do that with other languages too, but it's such a difficult process, folks rarely bother to do this, with powerbasic, it's as simple as creating a text file with the filenames, and running the reseditor on it. That's all there is to it. For an example of this, go check out the battleship game I released back in 2002, (I think it's still at http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has a single executable file, and all sounds are included, and the entire game is still only a couple hundred K in size. I recently wrote a memory game for the raspberry pi, and with all the sounds, it's a hundred megabytes or morein size, and each one of the sound files needs to be present for the game to work, because res files don't exist on linux. :) The plus to that is that you can replace the sounds with ones of your choice, so that does help, but still, for ease of use, for windows programming, I've never found anything easier. On OSX (at least early versions of 10.4 and 10.5) Java was my language of choice, because it could build guis with almost no effort, and for my raspberry pi, I use either C or pascal, (depending on what I'm doing), but on windows, I keep going back to powerbasic, because it's so darned easy. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.-- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. 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All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.-- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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