You can, since it has the option to set the compiler/interpreter, based on the language you tell it you are working in, which then also allows you to make use of different collections of code snippets, but, I don't do this - I run python code from console myself, so that I can then review any output - use that to handle forms of pseudo-debugging at times as well.

There are also some other options in it relating to how it handles running the interpreter, etc. - and, remember, python itself doesn't really have a compiler built into it, so you generally use third party/external modules to generate executables, which are essentially interpreter-wrappers, and, I have used different ones for different pieces of code, due to some of them having issues with including some other modules in the wrapper content - especially if want to go for single-file .exe instead of just collecting all the necessary files into one location that would then need to be distributed along with the then smaller executable file.

Also, to compile for platforms other than windows, I think you need to run that part of the process on the relevant platform itself - maybe inside a virtual version, but, still.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-08 9:55 PM, Justin Jones wrote:
So, I use this software to write my code and have the Python
compiler/other associated programs installed? Once I get a piece of
code ready for testing, I can run the compiler from Ed Sharp? Is this
how this works?

On 3/8/16, jacob Kruger <ja...@blindza.co.za> wrote:
http://www.empowermentzone.com/edsetup.exe

And:
http://empowermentzone.com/EdSharp.htm

And, yes, I use it for both python and PHP/javascript web-dev, with both
jaws and NVDA.

Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-08 5:00 PM, Justin Jones wrote:
I have never heard of it. Details, please.

On 3/8/16, Devin Prater <r.d.t.pra...@gmail.com> wrote:
EdSharp, the text-editor for programmers, should work fine with Jaws.
On Mar 8, 2016, at 8:53 AM, Justin Jones <atreides...@gmail.com> wrote:

I guess the final consideration for me is which programming language
plays the nicest with JAWS? As a corollary to that consideration, how
much overhead is required to make the development environment play
nicely?

On 3/8/16, Devin Prater <r.d.t.pra...@gmail.com> wrote:
I’m not surprised. Just use a mainstream language, that way you’ll get
all
the support you need, because coding can be done anywhere, and is plain
text.
On Mar 8, 2016, at 7:19 AM, Justin Jones <atreides...@gmail.com>
wrote:

I cannot get Quorrum to work. I reinstalled my Java nonsense and
played around with a couple of other things, but it will not play
nicely with JAWS. It is supposed to, but it does not.



On 3/8/16, Devin Prater <r.d.t.pra...@gmail.com> wrote:
My programming class in school was on a languages called Quorum. It
was
made
specifically for blind people, but the IDE it uses is some mainstream
one
with accessibility features slapped uncleanly on top of it, so yeah,
not
all
that nice.
On Mar 8, 2016, at 5:35 AM, Justin Jones <atreides...@gmail.com>
wrote:

I remember Pascal... That was a long time ago, though, as I took a
programming class in high school and that was the language that we
started with.

I'll go take a look at Powerbasic's web site before I make up my
mind,
vis-à-vis which language I will try and learn.

On 3/7/16, Travis Siegel <tsie...@nfbcal.org> wrote:
There's a reason powerbasic has the word power in it's name.  If
you
want
to know everything it can do, go read their web page, they have a
complete
feature set, and you can even download the manuals if you like, and
read
them in full before ever purchasing the product.  I'm not much of a
windows user anymore, and haven't been for more than 10 years, but
when
I
do need windows work done, I almost always yank out my powerbasic
compiler
to do the work, because it's so simple to do it.  You can create
internet
servers with something like 3 or 4 lines of code (they have samples
that
come with the compiler) and you can build res files that include
all
your
graphics and sounds, that get distributed with your programs, and
even
compile those res files into the executable, so there's no need to
distribute extra files just to make your game work.  One single
executable, with all the sounds, graphics, icons, and anything else
you
need for your program to work, and nobody needs to download
anything
except one single executable file.  I know you can do that with
other
languages too, but it's such a difficult process, folks rarely
bother
to
do this,  with powerbasic, it's as simple as creating a text file
with
the
filenames, and running the reseditor on it.  That's all there is to
it.
For an example of this, go check out the battleship game I released
back
in 2002, (I think it's still at
http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.
That
has
a single executable file, and all sounds are included, and the
entire
game
is still only a couple hundred K in size.  I recently wrote a
memory
game
for the raspberry pi, and with all the sounds, it's a hundred
megabytes
or
morein size, and each one of the sound files needs to be present
for
the
game to work, because res files don't exist on linux. :)
The plus to that is that you can replace the sounds with ones of
your
choice, so that does help, but still, for ease of use, for windows
programming, I've never found anything easier.
On OSX (at least early versions of 10.4 and 10.5) Java was my
language
of
choice, because it could build guis with almost no effort, and for
my
raspberry pi, I use either C or pascal, (depending on what I'm
doing),
but
on windows, I keep going back to powerbasic, because it's so darned
easy.
:)



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