Hi Justin, Sorry I've never used Python , so I can't really help as I've only ever used BGT. Although like someone else said where python is its own language I guess you'd have more flexibility with what you could do with python once you've learnt it
Paul -----Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Sunday, March 6, 2016 7:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming So, all of this brings me back to my previous question: BGT or Python? On 3/6/16, Paul Lemm <paul.lem...@gmail.com> wrote: > Hi Bryan, > > Think that's exactly what got me into programming in the first place as it > would be great to see more RPG style games and I'd love to say I've > created > my own game that people are actually playing. > > Paul > > > -----Original Message----- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan > Peterson > Sent: Saturday, March 5, 2016 11:44 PM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] Getting into programming > > I agree. I'd love to see more audio RPG's. I have a certain degree of > creativity but the programming knowledge not so much. > > > > Focus your powers and prepare for buttle. > -----Original Message----- > From: Paul Lemm > Sent: Saturday, March 05, 2016 4:16 AM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] Getting into programming > > Hi Justin, > > Yes bgt is designed for people to make audio games or programs so works > perfectly with jaws. I agree totally with you about the lack of RPG games, > before I lost my sight I was a huge Final fantasy fan, the last one I got > to > play before I lost my sight was final fantasy 10, it's such a shame these > games aren't more accessible as I'd love to play them again or some of the > new ones. Although it is for this reason I started to learn BGT as I > wanted > to write my own RPG, and through learning BGT have started to build my own > little RPG, it's only a couple of levels at the moment and I don't think it > will ever be some amazing audio game (but that's more down to my lack of > imagination when it comes to building storylines, but hoping I can get a > friend who writes to help out on that front), but it shows it can be done > and all with no previous programming knowledge and just using BGT, but I > think with enough determination and imagination it can be done. As for the > character sheets you are talking about I've never done actual role play /D > and D so not really too sure exactly what these are or what they would > contain, so not 100% sure if you could build what you wanted with BGT , > but I don't see why not. There is a BGT forum which has some really helpful > people all with a lot more experience than me in programming with BGT, if > you say what you're trying to build with the character sheets I'm sure > people would let you know if it's achievable. BGT is free to download too, > , I recommend downloading it and taking a look, then reading the help > manual it's got a tutorial section which has an introduction page, then a > page on learning the language which is explained really really well and > then some example games you can write > > Paul > > -----Original Message----- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: Friday, March 4, 2016 11:09 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Getting into programming > > Does BGT play well with JAWS? If so, how much is involved in making it > play well? Finally, is BGT only for game development? > > I figured that I had better start with a more reasonable goal, i.e. > trying to learn enough on how to code to try and write a character > sheet creator. If I can learn the knack of coding, then that would be, > I think, a first good attempt at a real project. > > Down the road, as I indicated in my original post, I would want to try > to create a role-playing game. It frustrates me that sighted users > have a multitude of role-playing games that they can play, e.g. > Pillars of Eternity, Skyrim and so on, but we cannot. I have played > some mainstream role-playing games (it takes some work, but I can > manage) and that is why I wish to try and learn how to code. Put > differently, I can complain about the lack of games, or try and learn > how to code and write one. Even if I fail, i.e. I cannot learn the > knack of coding, then I can say that I made the attempt. > > > On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote: >> Justin, I am a programmer, and keep meaning to get around to sorting out >> a character sheet managent app - the flavour me and my friends play is >> called/based on runeQuest, so would want to sort out a more generic form >> of wrapper that could be used for multiple forms of RPG - as in, maybe >> use more generic forms of category, range, application/implementation >> categories, etc. etc. - hope am making some snese. >> >> Either way, besides web development, my other focus area is python >> programming, but, in terms of interface, besides command line, I am much >> more used to working with web development, and, for example, there's >> something called quickPHP that lets you use portable, stand-alone web >> server packages, which would mean could easily enough put together a >> web-page based bit of software, including databases, interface >> interaction, etc., but, without needing to spend too much time focusing >> on actual GUI renditions, or just work with command line consoles, etc. >> >> But, this is all just my take/opinion on this, based on a bit of >> background/experience, etc. >> >> Stay well >> >> Jacob Kruger >> Blind Biker >> Skype: BlindZA >> "Roger Wilco wants to welcome you...to the space janitor's closet..." >> >> Justin Jones wrote: >>> Hello all, >>> >>> I want to get into learning how to program, but I am a bit overwhelmed >>> as to where I ought to start. I have done some programming in the >>> past, but that was years ago, so I would just as soon as start from >>> the beginning, rather than attempting to recollect old knowledge on >>> the subject. >>> >>> There are two objectives that I have in mind, provided I can pick up >>> the knack of writing code: >>> >>> 1. The more realistic goal of creating a Dungeons and Dragons (5th >>> Edition) character sheet creator for us blind folks. There are ones >>> out there on the Interwebs, but they are either inaccessible or are >>> incomplete, i.e. they lack all available options for character >>> creation. >>> >>> 2. My ultimate ambition is to try and learn to create good >>> role-playing games for the blind. From what I have been able to >>> deduce, we have a very limited selection. Again, this latter reason is >>> more of a dream, but I am willing to attempt to put in the work to try >>> and realize it. >>> >>> This leads me to my questions for all of you who can best direct me: >>> >>> 1. What is a good programming language to learn? Where can I find the >>> necessary components to begin? What do I need to do in order to make >>> things accessible? Please note that I am a JAWS user. >>> >>> 2. What guides/books/tutorials ought I to read? >>> >>> Thanks in advance >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the > list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. 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