Hi Charlse.
In the original frogger, you began at the bottom of the screen and had to
make your way to the top.
First, your frog had to pass several lanes of traffic moving from right to
left without getting splatted, hence my suggestion, then when you finished
hopping the traffic you had to hop onto lilly pads moving right to left in
the stream.
So, it went from avoiding traffic to jumping on lillies.
As the game went on more things were indeed added, the cars and such moved
faster, but as was the tradition with games in those days, you really had to
work hard to even pass one level just because of how your frog moved
relative to the obstacles around you.
Sinse Hopper already has the lillypads, adding the traffic would be cool,
and no, there wouldn't be any copywrite issues of a concept so long as
neither the original source code nor the name frogger was used, after all
the old flash game designed on audiogames.net, the curb game was the same
principle, though in that game you played as a hedgehog not as a frog and it
just had the crossing road portionwith no lillies to jump or whatever.
Hth.
All the best,
Dark.
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