Hello Gamehawk, and welcome to the list. I believe I saw your topic on Audiogames.net (my handle there is Dark empathy).
Either interface would be fine with me, however, I wonder if rather than the program reading text files (presumably with Sapi or similar), it could play sound files recorded in something like Wav, mp3 format. This way, interactive fiction games with sound effects, in effect interactive radio plays or acted stories with sound effects, could be created. It is true that currently, writing interactive fiction does require certain programming knolidge. However, in terms of availability, there are literally hundreds of interactive fiction games quite playable with screen readers (not to mention the Win frotz interpreter that will output Zcode games directly to Sapi), there are however very few fully audio adventure games in that sort of style (only two to my knolidge, and niether was particularly difficult). For something of this type see: http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html I don't doubt that this would be harder to program, but I deffinately think it'd be worth it. Beware the Grue! Dark. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.