Well, you were warned. I am a strange strange character. Heheh. And just so you don't get me totally wrong, I can do a much more serious British accent. I'm being silly on purpose. Whether ya laugh with me, or at me, it still counts as a laugh, and that's what I'm going for. Enjoy the russians! Secrets! Secrets in that one! Look for them. Find them. Gwahahahaha!
----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, February 06, 2007 7:26 PM Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > Well, your site has lots of random stoofage on it, such as a multiplicity > of > words ending in a,g, E! > > Having now played the first two adventure games (what the heck is wrong > with > taking the right corridor anyway?), I'm most amused, just trying the third > now, though if north is the path to death, how come I'm stil alive > everytime > I get to university? > > Btw, if that's your english accent, I'm dreading the adventures with > Russians game, Lol! > > Beware the Grue! > > Dark. > > > ----- Original Message ----- > From: "Brandon Cole" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, February 07, 2007 12:16 AM > Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > > >> Well I wouldn't go so far as to say I wrote gamebooks. They're just >> little >> adventure programs, written by a novis programmer to serve two purposes. >> Firstly, to be entertaining. And second, to demonstrate what can be done >> with that format using PC's. In fact, as short as they all are, there are >> actually a couple secrets hidden within my third adventure game. heheh. >> Enjoy them for what they're worth. To expand on what you said though, >> interactive fiction is definitely different than choose your own >> adventure, >> but it sounds like our guy here is talking about the latter more than the >> former. That's the only reason I said what I did. Heheh. >> ----- Original Message ----- >> From: "Dark" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Tuesday, February 06, 2007 7:01 PM >> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >> >> >>>I didn't know you wrote gamebooks? I'll go and check them out now! >>> >>> Btw, I certainly like the idea of audio game books (my audio Rpg sensor >>> is >>> tinggling), but unless I've misunderstood, it sounds like a slightly >>> different project from what Gamehawk is proposing here, sinse Gamebooks >>> and >>> interactive fiction seem to me to have quite a few differences in >>> structure >>> that would effect how you made a program to create or play them. . >>> >>> though of course, I could be totally wrong about this owing to my purely >>> theoretical knolidge of programming. >>> >>> Beware the Grue! >>> >>> Dark. >>> ----- Original Message ----- >>>>From "Brandon Cole" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" <gamers@audyssey.org> >>> Sent: Tuesday, February 06, 2007 11:41 PM >>> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >>> >>> >>>> Hi there, >>>> As someone who has made a few little tiny Choose Your Own Adventure >>>> games, >>>> I >>>> would like to offer my input. I believe making a Choose Your Own >>>> Adventure >>>> creator with an audio interface may actually be easier depending on how >>>> much >>>> you intend to limit people. If you intend to create games that resemble >>>> the >>>> old-style books, then it would simply be a matter of creating wizard >>>> that >>>> tells users to put in, for instance, a starting wave file, then asks >>>> them >>>> how many choices are given for the player's first decision. The creator >>>> could specify a number, then add wav files that would basically be the >>>> text >>>> of each choice being spoken. The creator would turn those ino a menu, >>>> so >>>> the >>>> player could use their arrow keys to cycle through their options. Once >>>> an >>>> option was selected, the corresponding file could be played and so on >>>> and >>>> so >>>> forth, always with the possibility of an ending. Now if you want to >>>> take >>>> full advantage of the fact that you're using a computer instead of a >>>> printed >>>> book, you'll have additional features to worry about. Random events, >>>> variables, that sort of thing. None of my adventures are long, but they >>>> all >>>> demonstrate things you can do with a computer version of that kind of >>>> story >>>> that you can't do with a book. You are welcome to use those as >>>> reference >>>> material if you like. Simply hop on over to >>>> http://www.brandoncole.net >>>> and click on Program Stoof. Yes, I said stoof. I'm actually a very >>>> weird >>>> person, and it is reflected in my web site. Heheh. Anyway, enjoy. >>>> Sincerely, >>>> Brandon >>>> ----- Original Message ----- >>>> From: "gamehawk gamehawk" <[EMAIL PROTECTED]> >>>> To: <gamers@audyssey.org> >>>> Sent: Tuesday, February 06, 2007 2:24 PM >>>> Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >>>> >>>> >>>>> Hello all, >>>>> >>>>> I'm gamehawk and I'm new to the mailing list. I'm not blind, but I >>>>> love >>>>> audio games (making and playing them). I've developed a small >>>>> adventure >>>>> called Murder in Magenta: >>>>> >>>>> http://forum.audiogames.net/viewtopic.php?id=1095 >>>>> >>>>> That's not why I'm here though. I'm think about making a tool for >>>>> audio >>>>> gamers to develop Choose-Your-Own-Adventure games without programming. >>>>> Before I do, there are two areas I want to pursue. The first one >>>>> involves >>>>> a >>>>> fledged out audio interface for creating the games, but it would be >>>>> harder >>>>> to do (I think for both me and the game creators). I was thinking >>>>> about >>>>> people using Notepad to author text files for individual rooms and >>>>> linking >>>>> it all up with another text file. My program then could parse this >>>>> and >>>>> you >>>>> could play the game. This also would cut down on the size of games >>>>> produced. Which idea do you guys like better? >>>>> >>>>> Cheers, >>>>> >>>>> gamehawk >>>>> >>>>> _________________________________________________________________ >>>>> Laugh, share and connect with Windows Live Messenger >>>>> http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline >>>>> >>>>> >>>>> _______________________________________________ >>>>> Gamers mailing list .. Gamers@audyssey.org >>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>>> visit >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>>> any subscription changes via the web. >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. Gamers@audyssey.org >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.