sounds good, sinse use of commands should make the thing more flexible. I'm unfortunately going to be fairly busy until part way through march (I'm doing a performance), but if your stil requiring testers then I'd be glad to help.
Beware the Grue! Dark. ----- Original Message ----- From: "gamehawk gamehawk" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Thursday, February 08, 2007 12:20 PM Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk > As I replied to Ian, no true programming knowledge should be needed, but I > intended to use 3-5 simple commands in the text files to allow the best > possibilities. For example: > > BOOL[0]: There will be a ton of preset bool variables for you to check > IF..THENs in the game. > SAPI: Speak text with SAPI. > WAVPLAY: Play a wave file. > WAIT: Wait until SAPI or wave file is done playing until moving on in the > script (unless a key is pressed). > > Cheers, > > gamehawk > >>From: "ian and riggs" <[EMAIL PROTECTED]> >>Reply-To: Gamers Discussion list <gamers@audyssey.org> >>To: "Gamers Discussion list" <gamers@audyssey.org> >>Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk >>Date: Thu, 8 Feb 2007 05:33:56 -0000 >> >>hi all i have sent this as a private message to gamehawk but i am going to >>send it to the list to jus incase some one is wundering the same as me. >> >>will any programming knollidge be needed >>----- Original Message ----- >>From: "gamehawk gamehawk" <[EMAIL PROTECTED]> >>To: <gamers@audyssey.org> >>Sent: Thursday, February 08, 2007 12:20 AM >>Subject: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk >> >> >> > Hello again, >> > >> > As some of you know, I've been toying with the idea of an audio >>adventure >> > creation tool (refer to mails about Blind Game Authoring Tool). I have >> > been >> > toying with Visual Basic Express and have found out how to use all the >> > methods that I need to get some functioning software. To the end-user, >> > who >> > wishes to make games, here is how I view the development process. >> > >> > 1) User creates a text file for each room with basic commands and a >> > settings file to link all this together. They can use a screen-reader >>and >> > notepad to do this, it shouldn't be too hard. This text file will >>contain >> > information for rendering text for SAPI, and/or playing wave sound >> > files >> > (no >> > MP3s for now). >> > 2) They open up the program. You select the settings file, and >> > whoila! >> > Your game can be played and tested. >> > 3) Users can distribute games through their own website or a site that >> > will >> > act as a place for hosting games made in Audio Adventure Creator. They >> > can >> > archive (ZIP, RAR, Installer) the text/wave files needed for the game. >> > Users download the file and extract its resources. They find the >>setting >> > file and play the game. >> > >> > This means that all games will be open source until and encryption >>feature >> > is applied (if that will even happen). I feel this is good for two >> > reasons: >> > >> > A) If a developer uploads their game, they can download it anywhere >> > and >> > change it. They won't have to worry about decompiling and such. >> > B) It allows heavy modding. This can allow users to expand games >> > indefinitley. >> > C) Project sharing would be easy, and open source games could be >>created. >> > >> > The text files also mean, that all the information could be edited in a >> > Wiki >> > online and downloaded. Online game creation, how cool would that be? >> > Well, >> > those are some of my plans. Currently I have no idea when a beta would >>be >> > released. If I do pursue this project though, and you would like to be >>a >> > beta tester, please drop me a private email at [EMAIL PROTECTED] >> > If >> > you have suggestions or comments that would be helpful for everyone to >> > see, >> > please make sure to reply to the whole group. Thank you. >> > >> > Cheers, >> > >> > gamehawk >> > >> > _________________________________________________________________ >> > Invite your Hotmail contacts to join your friends list with Windows >> > Live >> > Spaces >> > >>http://clk.atdmt.com/MSN/go/msnnkwsp0070000001msn/direct/01/?href=http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mkt=en-us >> > >> > >> > _______________________________________________ >> > Gamers mailing list .. Gamers@audyssey.org >> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> > visit >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> > any subscription changes via the web. >> >> >> >> >> >>___________________________________________________________ >>All new Yahoo! Mail "The new Interface is stunning in its simplicity and >>ease of use." - PC Magazine >>http://uk.docs.yahoo.com/nowyoucan.html >> >> >>_______________________________________________ >>Gamers mailing list .. Gamers@audyssey.org >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. > > _________________________________________________________________ > Valentine's Day -- Shop for gifts that spell L-O-V-E at MSN Shopping > http://shopping.msn.com/content/shp/?ctId=8323,ptnrid=37,ptnrdata=24095&tcode=wlmtagline > > > -------------------------------------------------------------------------------- > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.