sounds good, sinse use of commands should make the thing more flexible.

I'm unfortunately going to be fairly busy until part way through march (I'm 
doing a performance), but if your stil requiring testers then I'd be glad to 
help.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "gamehawk gamehawk" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Thursday, February 08, 2007 12:20 PM
Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk


> As I replied to Ian, no true programming knowledge should be needed, but I
> intended to use 3-5 simple commands in the text files to allow the best
> possibilities.  For example:
>
> BOOL[0]:  There will be a ton of preset bool variables for you to check
> IF..THENs in the game.
> SAPI:  Speak text with SAPI.
> WAVPLAY:  Play a wave file.
> WAIT:  Wait until SAPI or wave file is done playing until moving on in the
> script (unless a key is pressed).
>
> Cheers,
>
> gamehawk
>
>>From: "ian and riggs" <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list <gamers@audyssey.org>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk
>>Date: Thu, 8 Feb 2007 05:33:56 -0000
>>
>>hi all i have sent this as a private message to gamehawk but i am going to
>>send it to the list to jus incase some one is wundering the same as me.
>>
>>will any programming knollidge be needed
>>----- Original Message -----
>>From: "gamehawk gamehawk" <[EMAIL PROTECTED]>
>>To: <gamers@audyssey.org>
>>Sent: Thursday, February 08, 2007 12:20 AM
>>Subject: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk
>>
>>
>> > Hello again,
>> >
>> > As some of you know, I've been toying with the idea of an audio
>>adventure
>> > creation tool (refer to mails about Blind Game Authoring Tool).  I have
>> > been
>> > toying with Visual Basic Express and have found out how to use all the
>> > methods that I need to get some functioning software.  To the end-user,
>> > who
>> > wishes to make games, here is how I view the development process.
>> >
>> > 1)  User creates a text file for each room with basic commands and a
>> > settings file to link all this together.  They can use a screen-reader
>>and
>> > notepad to do this, it shouldn't be too hard.  This text file will
>>contain
>> > information for rendering text for SAPI, and/or playing wave sound 
>> > files
>> > (no
>> > MP3s for now).
>> > 2)  They open up the program.  You select the settings file, and 
>> > whoila!
>> > Your game can be played and tested.
>> > 3)  Users can distribute games through their own website or a site that
>> > will
>> > act as a place for hosting games made in Audio Adventure Creator.  They
>> > can
>> > archive (ZIP, RAR, Installer) the text/wave files needed for the game.
>> > Users download the file and extract its resources.  They find the
>>setting
>> > file and play the game.
>> >
>> > This means that all games will be open source until and encryption
>>feature
>> > is applied (if that will even happen).  I feel this is good for two
>> > reasons:
>> >
>> > A)  If a developer uploads their game, they can download it anywhere 
>> > and
>> > change it.  They won't have to worry about decompiling and such.
>> > B)  It allows heavy modding.  This can allow users to expand games
>> > indefinitley.
>> > C)  Project sharing would be easy, and open source games could be
>>created.
>> >
>> > The text files also mean, that all the information could be edited in a
>> > Wiki
>> > online and downloaded.  Online game creation, how cool would that be?
>> > Well,
>> > those are some of my plans.  Currently I have no idea when a beta would
>>be
>> > released.  If I do pursue this project though, and you would like to be
>>a
>> > beta tester, please drop me a private email at [EMAIL PROTECTED]
>> > If
>> > you have suggestions or comments that would be helpful for everyone to
>> > see,
>> > please make sure to reply to the whole group.  Thank you.
>> >
>> > Cheers,
>> >
>> > gamehawk
>> >
>> > _________________________________________________________________
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>> >
>> >
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