Hello Daneon, I have decided to check out your quickend program, that allows you to shut down with hotkeys and restarts with a hotkey, however, if I push the hot key, my laptop doesnot shut down nor restart. Any ideas on why the hot keys aren't working? ----- Original Message ----- From: "x-sight interactive" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, January 18, 2007 1:21 AM Subject: Re: [Audyssey] encrypting sound files
> the bsc sound files can be cracked. i got sent a game which i was meant to > be hosting with lots of those files in it. i obviously said, no, way! i am > not, under any circumstances, hosting that unless you change those sounds, > because i'm not sure that justin would approve of that. > > i myself have also witnessed someone decompiling the pipe2 sounds with a > program made for unpacking game files and scanning an encrypted zip file > for > sounds. > > regards, > > damien > > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" > <gamers@audyssey.org> > Sent: Thursday, January 18, 2007 8:25 AM > Subject: Re: [Audyssey] encrypting sound files > > >> Hi Ken, >> That is a perfect example of what does and does not work for encryption. >> BSC's games like Troopenum seam to be using an encrypted file packing >> utility like Molebox. I don't know of anyone who cracked in to it which >> is good. >> GMA Games sound encryption isn't all that advanced. In fact I am not >> sure they are encrypted. They appear to be some raw sound source which >> gets loaded in to the SOD engine and reconstructed at runtime. >> All you are doing with Soundforge or Goldwave is reconstructing the >> sounds from that raw state. >> A C++ programmer does have the advantage of packing all sounds in to a >> dll, but there are tools out there that can pick icons and sounds out of >> compiled dlls. >> I have heard one of the ways to secure sounds is to include them >> directly in to your exe file, and then use a binary encryption tool to >> scramble the exe file so it can not be decompiled and other hacking >> tools can not steel the sounds or images from it. Down side as with >> Molebox you have a file several hundred megs large or at least 20 or 30 >> MB, or whatever size it ends up being. >> >> >> Ken the Crazy wrote: >>> Yeah, look at GMA games's sounds--gsf sounds, but you can easily load em >>> up >>> in gold wave. >>> Ken Downey >>> President >>> DreamTechInteractive! >>> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.