Hello Daneon, I have decided to check out your quickend program, that allows 
you to shut down with hotkeys and restarts with a hotkey, however, if I push 
the hot key, my laptop doesnot shut down nor restart. Any ideas on why the 
hot keys aren't working?
----- Original Message ----- 
From: "x-sight interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 18, 2007 1:21 AM
Subject: Re: [Audyssey] encrypting sound files


> the bsc sound files can be cracked. i got sent a game which i was meant to
> be hosting with lots of those files in it. i obviously said, no, way! i am
> not, under any circumstances, hosting that unless you change those sounds,
> because i'm not sure that justin would approve of that.
>
> i myself have also witnessed someone decompiling the pipe2 sounds with a
> program made for unpacking game files and scanning an encrypted zip file 
> for
> sounds.
>
> regards,
>
> damien
>
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> <gamers@audyssey.org>
> Sent: Thursday, January 18, 2007 8:25 AM
> Subject: Re: [Audyssey] encrypting sound files
>
>
>> Hi Ken,
>> That is a perfect example of what does and does not work for encryption.
>> BSC's games like Troopenum seam to be using an encrypted file packing
>> utility like Molebox. I don't know of anyone who cracked in to it which
>> is good.
>> GMA Games sound encryption isn't all that advanced. In fact I am not
>> sure they are encrypted. They appear to be some raw sound source which
>> gets loaded in to the SOD engine and reconstructed at runtime.
>> All you are doing with Soundforge or Goldwave is reconstructing the
>> sounds from that raw state.
>> A C++ programmer does have the advantage of packing all sounds in to a
>> dll, but there are tools out there that can pick icons and sounds out of
>> compiled dlls.
>> I have heard one of the ways to secure sounds is to include them
>> directly in to your exe file, and then use a binary encryption tool to
>> scramble the exe file so it can not be decompiled and other hacking
>> tools can not steel the sounds or images from it. Down side as with
>> Molebox you have a file several hundred megs large or at least 20 or 30
>> MB, or whatever size it ends up being.
>>
>>
>> Ken the Crazy wrote:
>>> Yeah, look at GMA games's sounds--gsf sounds, but you can easily load em
>>> up
>>> in gold wave.
>>> Ken Downey
>>> President
>>> DreamTechInteractive!
>>>
>>
>>
>> _______________________________________________
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>
>
> _______________________________________________
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


_______________________________________________
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to