Oh ok so freedom scientific has them on the cd so when I get the cd from
freedom they will be on there?

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Thursday, March 08, 2007 11:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games and SAPI support?

They come with your shipped copy of JAWS 8.0.
----- Original Message ----- 
From: "Dennis" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, March 08, 2007 9:54 PM
Subject: Re: [Audyssey] USA Games and SAPI support?


>I agree on sappy voices do you know where I can get the scan soft voices? 
>I
> downloaded jaws 8 and didn't get them.s
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Casey
> Sent: Thursday, March 08, 2007 10:25 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] USA Games and SAPI support?
>
> I think you should go with the SAPI method. I like the idea of getting the
> games just a tad earlier.
> Thanks
>
>
> Casey
>
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Thursday, March 08, 2007 4:55 PM
> Subject: [Audyssey] USA Games and SAPI support?
>
>
> Hi everyone,
> I'm more or less throwing this one out here for some end user feedback
> as I need it at this point.
> As many of you know STFC 1.0 and Montezuma's Revenge Alpha 4.4 are using
> prerecorded wav files for speech playback. The problem with this method
> is generally that It takes me lots of extra time to sample, record,
> trim, and edit every voice file for the game. In STFC I think there are
> a total of 400 wav files I had to do which took me something like three
> weeks to do. With the end result being massive over head.
> Needless to say using prerecorded speech has added allot of extra time
> to every production, added CPU over head, and at the end of the day I
> have to put in lots of special flags to get it to act something like a
> synth doing key interrupts etc so that the speech wouldn't hold up the
> application, etc...
> On the positive side though the voice, speech output, is generally
> better than most synths. I have the option to correct the way the synth
> says something which helps. For example Cardassian which might sound
> like car-dashen can be respelled during recorded to say car-dass-e-an.
> However, I am not sure the improved speech is all that worth it.
> What I would like to do is build a speech class into my engine.dll which
> should support all Sapi 5  synths, and through a good Sapi tts engine
> you could gain self voicing that way, and not have to wait an extra
> month or so as I edit voice samples to use for the game.
> The advantages here is less overhead, more rapid production time for
> games, smaller downloads, custom speech settings, and allot of other
> stuff you don't get with prerecorded speech.
> Since I was working on my screen reading project i realized how much
> faster it is when you can just do something like
> synth.Speak(message, SpeechVoiceSpeakFlags.SVSFDefault);
> and on to the next line of code without having to actually record the
> message, load and then play back a wave file. Which eats CPU power, not
> to mention lots more of my time to do the wav self-voicing option.
> The only thing I need to do with Sapi is construct a string of text,
> store it in the message string, and pass it to the synth.Speak method,
> and away I go.
> Another reason to go Sapi is there are allot of high quality speech
> engines out there that can be generically ssupported. The scansoft
> voices which ship with Jaws 8 are simply awesome. Since I have installed
> them I have no problems with using them with LW and Jim Kitchen's games,
> and they sound good for synths. The catch 22 is I don't know how many
> you have purchased the higher quality synths, and how many of you are
> using the older Microsoft ones Mike, Mary, Microsoft, etc which sound,
> well, terrible.
> So what do you as end users think? Should I go ahead and make Sapi a
> core part of future releases?
>
>
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