Hi Shaun, Quote
1. if sapi hasn't worked or is mangled somehow, and the user has no use for it otherwise then the user may have to fix it or something. End quote In my personal case I have rarely seen or heard of Sapi being so damaged it can't be effectively used. However, I would label this one as an issue as this can happen with any dependancy weather it is .NET, DirectX, and the files can be damaged and require reinstallation. Bottom line, this is likely one of those end user issues where the end user installs incompatible software, and something like Sapi then gets broken. Quote 2. Unless said user has jaws8, zoomtext, or has got legally or otherwise the high quality voices he/she will not have a nice time. End quote True. However, generally speaking high quality voices don't cost that much in U.S. and U.K. currency. The Neospeech voices are something like $30 each over on Nextup which isn't too bad. I don't have a current price list for Scansoft, but if you buy the voices individually you can save money that way as well. Another reason to think about technically speaking recording parts of the tts engine and using in a game violates those copyrights again. In this case I can avoid those legal restrictions by asking the end users to purchase a valid license for the voices they want, or I can become a reseller for those voices and have two price skales for the games. A $30 version with no extra voices, and a $60 version with one high quality speech engine of my choosing. Quote You could do more things than a speech synth ever could. End quote No, that is actually the problem. Using wav files is very inflexable. If I want to create games with mission parsers, being scriptable, I'd have to use Sapi. I could not use wav files to handle custom changes in the name of ships, custom mission orders, etc... Using wav files does slow the game down quite a bit just for the fact it is constantly opening and closing wav samples except those that are commonly being used. Those that are commonly used are stored in memory buffers which in turns gets and waistes memory. I'm not a resource fanatic, but I don't like waisting memory and CPU speed either. The way Monty and STFC handles the system it is very waisteful of resources.If it has them it will use them, and waiste them on nothing more than speech where say a better audio environment could have been used instead. One last point is using wav files I have never found a good way to do keyboard interupts etc. Sometimes it works, and some times not. A glaring issue is the STFC full status report. I love getting all that stuff read out, but I can't shut it up!!!! It does not work!!! _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.