Maybe he can see this flaw:  The Bible should not be reproduced in braille 
or in audio format.  Why?  Well, heck, the King James Bible has a copyright 
of, I think, 1611.  Dang, that's an old book, so why should we take such a 
step backward by making it available to the blind?
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 22, 2007 9:52 PM
Subject: Re: [Audyssey] Montezuma's Revenge News


> Michael. May I suggest you please take the following points under
> considderation:
>
> 1: For many blind people, the option simply does not exist to "go and play
> the original game" because it is a completely graphical game. For this
> reason alone, making an audio version which will be accessible to the 
> entire
> visually impared community is an extremely worthwhile thing to do in and 
> of
> itself, in the same way that converting books into braille and large 
> print,
> making modifications to websites or software for screen readers and
> magnifyers, and producing audio descriptions (or indeed subtitles), for
> films are worthwhile things to do, simply because they decreace the amount
> of activities, choices and pleasures which disabled people cannot engage 
> in
> by virtue of possessing a disability.
>
> 2: given that producing an accessible game remake is a worthwhile thing to
> do, if that remake can preserve the best elements of the original game, 
> then
> it is clearly a successful remake, using the original layout is therefore 
> an
> advantage.
>
> 3: I'm afraid I fail to understand precisely what you mean by "bringing 
> the
> blind community into the 21st century" As far as I know, there weren't any
> audio games produced in 1984 when the original Monti was published. given
> that Audio game developement started much later than mainstream game
> developement, and involves far fewer resources etc, it does not seem that
> comparing audio games to "modern" games is either a fair or reasonabel
> comparison. Given the state of audio game developement, any audio game 
> that
> takes a step forward, introduces inervative features etc is "Bringing bthe
> blind community into the 21st century."  Montizuma's Revenge represents a
> large step forward in audio game developement, sinse it will be the first
> audio 2D exploration platformer, as well as the first audio game to 
> feature
> extensive vertical as well as horizontal scrolling in a completely 2D
> environment.
>
> 4: sinse montizuma's revenge has recieved two graphical remakes, ----- one
> involving highly complex 3D graphics submitted to the retroremakes.com
> competition in late 2006, Montizuma's revenge may in fact be considdered a
> "modern" game even by the standard you seem to be employing. More 
> generally,
> the 2D platforming genre continues to be extremely popular in the 
> mainstream
> gaming world, with games like Mega Man Zx being released for the nintendo 
> Ds
> in 2006, with a sequel already well in developement.
>
> 5: sinse Thom's montizuma game will employ features such as saving, and 
> use
> extensive well-sampled audio, which certainly would not have been 
> available
> to the Parker brothers in 1984, even if your claime that audio games 
> should
> be "Modern" is justifyable, montizuma's revenge stil qualifies in many
> respects.
>
> All the best,
>
> Dark.
>
>
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