Maybe he can see this flaw: The Bible should not be reproduced in braille or in audio format. Why? Well, heck, the King James Bible has a copyright of, I think, 1611. Dang, that's an old book, so why should we take such a step backward by making it available to the blind? ----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, March 22, 2007 9:52 PM Subject: Re: [Audyssey] Montezuma's Revenge News
> Michael. May I suggest you please take the following points under > considderation: > > 1: For many blind people, the option simply does not exist to "go and play > the original game" because it is a completely graphical game. For this > reason alone, making an audio version which will be accessible to the > entire > visually impared community is an extremely worthwhile thing to do in and > of > itself, in the same way that converting books into braille and large > print, > making modifications to websites or software for screen readers and > magnifyers, and producing audio descriptions (or indeed subtitles), for > films are worthwhile things to do, simply because they decreace the amount > of activities, choices and pleasures which disabled people cannot engage > in > by virtue of possessing a disability. > > 2: given that producing an accessible game remake is a worthwhile thing to > do, if that remake can preserve the best elements of the original game, > then > it is clearly a successful remake, using the original layout is therefore > an > advantage. > > 3: I'm afraid I fail to understand precisely what you mean by "bringing > the > blind community into the 21st century" As far as I know, there weren't any > audio games produced in 1984 when the original Monti was published. given > that Audio game developement started much later than mainstream game > developement, and involves far fewer resources etc, it does not seem that > comparing audio games to "modern" games is either a fair or reasonabel > comparison. Given the state of audio game developement, any audio game > that > takes a step forward, introduces inervative features etc is "Bringing bthe > blind community into the 21st century." Montizuma's Revenge represents a > large step forward in audio game developement, sinse it will be the first > audio 2D exploration platformer, as well as the first audio game to > feature > extensive vertical as well as horizontal scrolling in a completely 2D > environment. > > 4: sinse montizuma's revenge has recieved two graphical remakes, ----- one > involving highly complex 3D graphics submitted to the retroremakes.com > competition in late 2006, Montizuma's revenge may in fact be considdered a > "modern" game even by the standard you seem to be employing. More > generally, > the 2D platforming genre continues to be extremely popular in the > mainstream > gaming world, with games like Mega Man Zx being released for the nintendo > Ds > in 2006, with a sequel already well in developement. > > 5: sinse Thom's montizuma game will employ features such as saving, and > use > extensive well-sampled audio, which certainly would not have been > available > to the Parker brothers in 1984, even if your claime that audio games > should > be "Modern" is justifyable, montizuma's revenge stil qualifies in many > respects. > > All the best, > > Dark. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.