I like the second idea better, but that could just be because I like Sarah's voice. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ----- Original Message ----- From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, April 01, 2007 5:37 PM Subject: Re: [Audyssey] Sarah navigation.
> Hi Tom, > I did not use the marker feature in SOD too much so did not miss it in > Sarah > but I can understand how it would make navigating a lot easier. > I have two solutions, > 1 I can add a marker feature to control r since it is sort of like the > remembral and this could be added in a patch. > 2. I am thinking of adding a new spell, > Flagrate, which Creates a burning, fiery line in the air > drawn with the wand into specific shapes. > Hermione used this spell to draw fiery X marks on the doors of the > circular > hall in the Department of Mysteries. > Of course I would need Sarah to record the spell word Flagrate first > before > adding it. > I will have to ask David how to add additional encrypted sounds to a game > since I have not done this before. > In either case Sarah would say x 1 for the first mark and x 2 for the > second. > I picked x since she already says that! > Phil > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, April 01, 2007 3:52 PM > Subject: Re: [Audyssey] Sarah navigation. > > >> Hi, >> Personally I miss the room describer, but since he has trouble puttin >> that feature I guess I can do without that one. >> Though placing some kind of markers would be good. Perhaps a spell Sarah >> leaves to remember if she was there before. >> >> >> Neo wrote: >>> Hi Phil, >>> personally, I believe I would cope just with the ability to place >>> markers. >>> Something like the SOD object locator (working at larger distances than >>> just >>> 5 feet and producing continuous signals once an item appears in range) >>> would >>> also come in handy but I can do without it. The markers would however be >>> fine, as sometimes the remembral simply isn't just enough. The room >>> describer is not a feature I would really miss or need. >>> Thanks, >>> Lukas >>> >> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.