This is exactly why, when a question comes up about how to do something in a 
game, particularly when the game has been released within the last 2 days or 
so, I tell the one asking to look in the manual.  The answer is right there. 
That is all they really need to know, and I have not given anything away, 
either.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 08, 2007 10:25 PM
Subject: Re: [Audyssey] bomb blaster then?


> Hi Niko,
> I certainly can not speak for every PC game out there, but in my
> experience games have had documentation in one form or another to help a
> player learn. For example, Star Trek Elite Force which I have installed
> came with a nice professionally done manual in html which covered all
> sorts of topics on menu structure, common keyboard commands, etc... This
> is just common sense. It also comes with a nice readme.txt which
> announces possible bug issues, latest revisions, and where to get
> updates, etc.
> I can't imagine a big game company just let you buy a game and giving
> you no clues how to play. Perhaps some players choose to jump in and
> play without reading first, but they are in my experience the first to
> complain when something doesn't happen they expect which was discussed
> at length in some manual or readme file.
> A great example here is STFC. While I had solvdd the bug related to the
> crash after installation months ago I am still amazed how many requests
> I get on and off list about that one error, and when I ask them did you
> read the frequently asked questions section on my site they answer no I
> did not. I half the time wonder why bother writing it up at all if
> people aren't going to take five seconds and look something up in the
> documentation before asking.
> I'm going to be shipping a text copy of the faq with every game I write
> from now on and if they don't read it, well, heaven help them if they
> can't read something before asking about something that is explained
> step by step right on their system.
>
>
>
> Niko C wrote:
>> It is nice to have but I do not think it is neccessary. One thing that
>> really get's to me is readmes! I hate readmes and I want to gouge my eyes
>> out everytime a game made for blind people comes with readmes! Are there
>> readmes for grand theft auto or final fantasy x? No! What is better is to 
>> go
>> through the game and learn. Go to training and learn how to use your gun 
>> and
>> learn how to fight. Muds don't have readmes. You have books to read and
>> experience and experimenting.
>> ----- Original Message ----- 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, April 08, 2007 6:10 AM
>> Subject: [Audyssey] bomb blaster then?
>>
>>
>>
>>> i've been following this list's opinions on learn game sounds menus 
>>> then.
>>> do you think i should put any sort of learn game sounds in bomb blaster?
>>> currently there isn't one but if people want it it's easily added, but
>>> through my understanding on what i've just read people aren't really
>>> bothered about such a menu.
>>>
>>> regards,
>>>
>>> damien
>>> _______________________________________________
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>>>
>>
>>
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>>
>
>
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