yaay, smash a wall.
I like that idea, smash everything in your path.
At 12:46 a.m. 10/04/2007, you wrote:
>that would make it less interesting.
>
>for example, you want to smash a guard with your hammer, it wouldn't work. 
>it'd be also challenging to smash the guard without things being near you, 
>otherwise you smash whatever it is, or if you're near a wall, either the 
>wall or you can get destroyed.
>
>regards,
>
>damien
>
>
>
>
>----- Original Message ----- 
>From: "Yohandy" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Monday, April 09, 2007 1:24 PM
>Subject: Re: [Audyssey] bomb blaster then?
>
>
>> How about chosing a path? like good or evil? If you're good, you keep 
>> things
>> from being destroyed, but if you're evil, you blow up everything and kill
>> innocent bystanders and the like.
>>
>>
>>
>> -------------
>>
>> For an amazing video gaming site containing original soundtracks, game 
>> art,
>> etc, go here.
>>
>> http://gh.ffshrine.org?r=16426
>>
>>
>> ----- Original Message ----- 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, April 08, 2007 12:47 PM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>> i'm always looking for suggestions, and if there are anything you want in
>>> this game then just tell me. at the moment, it is rooms and buildings,
>>> each
>>> filled with stacks of bombs, machines, alarms, guards, and special items.
>>> you can use any special item on anything, meaning that weapons are picked
>>> up
>>> are regarded as special items. the only items that are not considered
>>> special items are those you already come equipped with, which are an item
>>> detector, and obviously, your body. your body can be used for normal real
>>> life purposes, such as walking, fighting and opening doors. most special
>>> and
>>> standard items will have hotkeys so you will rarely even need to go into
>>> your inventory.
>>> the object is to disarm bombs, deactivate the machines that run them,
>>> fight
>>> the guards who watch over some of them, run from or destroy alarms that
>>> will
>>> alert the guards if you stay around them while they're shrieking or
>>> ringing
>>> at you, open, close, lock, unlock, or if you're getting so frustrated
>>> because you can't find a key, smash up doors, and deal with timewasters
>>> such
>>> as mobile phone calls, radio communication, giving explanations to the
>>> owners or workers if there are any in a specific building, buying items
>>> from
>>> the store, and having to do various other normal day-to-day things, but
>>> making certain to be quick about them, as some of these bombs could go 
>>> off
>>> at any time.
>>> as one bomb goes off you will lose some of your points, the more money 
>>> you
>>> end with the more points you get, the more health also, the quicker time
>>> you
>>> did it, the more buildings remain unharmed, score depends on those sorts
>>> of
>>> factors.
>>> it is my plans to run contests through this game, and build a
>>> contest-checking system and giving you the option of entering contests,
>>> where you can play in various strategies, like fastest person to get
>>> through, person with more money, sound contests, person with lowest 
>>> score,
>>> highest cheater, things like that.
>>>
>>> if there are any suggestions about what further developments (fun,
>>> challenging, interesting) i could put on it, do let me know. and yes, i 
>>> do
>>> plan to have the popular cheats and easter eggs in there too.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, April 08, 2007 5:26 PM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Well, it was more a question rather than a suggestion.
>>>>
>>>> Obviously bomb blaster will be a very different game from Monti, with a
>>>> completely different atmosphere and emphasis, however I was only 
>>>> thinking
>>>> of
>>>> some fairly generic game mechanics and behaviours,  which exist in many
>>>> main
>>>> stream 2D platform games, ----- but thus far Monti is the ony one to
>>>> impliment them in audio that I know about, which Imho is a shame.
>>>>
>>>> However as I said, I'd love to see more complex audio 2D platform games,
>>>> with multiple levels, ladders etc, like audio Donkey Kong or Audio
>>>> original
>>>> Mega man for example
>>>>
>>>> Of course though, it's your game, and you might have other (and most
>>>> probably better), thoughts about where it might go, ---- as I said, it
>>>> was
>>>> more a question than anything else.
>>>>
>>>> Beware the Grue!
>>>>
>>>> Dark.
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "damien c. sadler - head of x-sight interactive"
>>>> <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, April 08, 2007 5:02 PM
>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>
>>>>
>>>>>i could make it if you want, but for obvious reasons i can't make it too
>>>>> much like monty.
>>>>>
>>>>> regards,
>>>>>
>>>>> damien
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "Dark" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Sunday, April 08, 2007 4:27 PM
>>>>> Subject: Re: [Audyssey] bomb blaster then?
>>>>>
>>>>>
>>>>>> Well cool!
>>>>>>
>>>>>> I'd certainly like to see more multi-level 2D games, and as you
>>>>>> mentioned
>>>>>> earlier that Bomb blaster has doors and multiple floors to the
>>>>>> buildings,
>>>>>> I'd guess it is one. Does it have platform jumping and or ladders like
>>>>>> Monti?
>>>>>>
>>>>>> Beware the grue!
>>>>>>
>>>>>> Dark.
>>>>>>
>>>>>> -----
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> any subscription changes via the web.
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>
>>>>
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