ps: glad you posted this issue. Might be very valuable information for all 
audio game devs.




----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 04, 2007 3:36 PM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games


>I tried Ratjeprak and my outlook express is not reading the child window
> when I am writing this message.
> It did before running the game!
> Phil
> Hi Richard,
>
>
> ----- Original Message ----- 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, May 04, 2007 8:51 AM
> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>
>
>> Hi Phil,
>>
>> Wow, that sounds disturbing! I'll immediately forward this to Brian so he
>> can contact you himself. You can find his contact info here:
>>
>> http://www.brianbors.nl/index.php?id=3 (would rather not post an email
>> address to an open emaillist for spam reasons)
>>
>> The mouse games do go full-screen and temporarily change the resolution 
>> of
>> your screen (I think). If this is the case, it might just simply be that
>> Brian forgot to reset the resolution properly in his application. Brians
>> games were made with GameMaker (www.gamemaker.nl, not to be confused with
>> AudioGameMaker!) which is used for literally thousands of games. If this
>> is
>> really a problem in GameMaker, I would be ver interested to know exactly
>> what the problem is. That way I can pass it on to prof. Mark Overmars, 
>> who
>> developed GameMaker. I guess he would be quite interested to know if or
>> that
>> his program might mess up screenreaders.
>>
>> I'm just wondering, Phil, could you try and download Ratjeprak (AG
>> Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download
>> link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the
>> same problem occurs here too? Although Ratjeprak was made using 
>> Macromedia
>> Director and not GameMaker, I also change the screen resolution for it to
>> be
>> fullscreen. If you have the same problem with Ratjeprak too, I would
>> really
>> like to know.
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogames.net
>> http://www.game-accessibility.com
>>
>>
>> ----- Original Message ----- 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, May 04, 2007 2:19 PM
>> Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>
>>
>>> Hi Richard,
>>> I tried out the three mouse games and enjoyed Fireman the best.
>>> I was able to catch more falling men with the mouse than with the
>>> keyboard.
>>> I do have a problem with the games.
>>> After playing them I noticed JFW was not working correctly.
>>> I unloaded JFW and started it again but it did not solve the problem.
>>> I was able to get Jaws working again after a re-boot.
>>> It sounds like the mouse games take over or changes either graphics
>>> settings
>>> or something that interfere with the speech program
>>> I searched for Brian Bors' email address but could not find it.
>>>
>>> Phil
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Wednesday, May 02, 2007 2:59 PM
>>> Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games
>>>
>>>
>>>> (from AudioGames.net)
>>>>
>>>> New Article: The Role Of The Mouse In Audio Games
>>>>
>>>> The mouse is an accurate and versatile input device and it is used in
>>>> many
>>>> mainstream games as a pointing device to direct soldiers to specific
>>>> spots,
>>>> aim at enemies and turn the camera. These are things visually impaired
>>>> gamers won't need to do often in games. Audio games hardly use the 
>>>> mouse
>>>> as
>>>> an input device. In this article Brian Bors discusses why and examines
>>>> why
>>>> the use of the mouse might make audio games more fun, backing up his
>>>> arguments with small downloadable examples.
>>>>
>>>> You can find the article on Game-Accessibility.com through the 
>>>> following
>>>> link:
>>>>
>>>> http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames
>>>>
>>>> Greets,
>>>>
>>>> Richard
>>>>
>>>> http://www.audiogames.net
>>>>
>>>>
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>>>
>>>
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>>
>>
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>
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