To be honest, with the description talking about the game bbeing similar to 
game & watch, I'm guessing it's more of a fast action multi-tasking game 
than a theme park, sim city style stratogy, probably requiring some of the 
Ds touch screen targiting in the controls, and different minigames for each 
task.

while something like that would be fun, in the end, if the focus was action 
and minigames, it'd probably end up as a more expanded version of the 
Sudworks table from Esp pinball Xtreme. there's no doubt this would be 
entertaining, but personally I'd much rather have a serious stratogy 
title, ----- such as sim city or theme park, or better stil, a military 
stratogy game such as command and conquer or (even better for fantasy fans), 
war craft.

Sorry to sound a negative note, but imho we already have plenty of nice, 
destracting game & watch style minigames in audio.

Of course, an audio version of Diner dash might be more strategical and less 
action and minigame orientated, but we'd probably be talking about a 
different style of game here.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 27, 2007 3:02 PM
Subject: Re: [Audyssey] Idea for game


> that sounds almost like theme park or theme hospital, but just for
> restaurants.
>
> regards,
>
> damien
>
>
>
>
> ----- Original Message ----- 
> From: "Ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, May 27, 2007 2:45 PM
> Subject: [Audyssey] Idea for game
>
>
>> Hi guys,
>> Found this in The Guardian from the UK, would love a game like this, it
>> really seems charmingly fun!
>> Ari
>> Diner Dash Nintendo DS, PSP
>>
>> nick gillett
>>
>> Diner Dash makes you the sole member of the waiting staff in a
>>
>> sequence of progressively larger and busier restaurants. Manage
>>
>> the queue, seat diners, take orders, pass them to the kitchen,
>>
>> supply interim snacks, bring the food to the right table, pour
>>
>> the drinks, offer dessert, bring the bill, clear the table and
>>
>> drop off the dirty crockery at the kitchen. It starts easy and
>>
>> gets steadily more taxing with the addition of bigger tables,
>>
>> different sized parties, diners who eat very slowly even when you
>>
>> really need their table back and the tendency of customers to
>>
>> walk out if you take too long over any of the above. Reminiscent
>>
>> of the gameplay made famous by Nintendo's 1980s Game & Watch
>>
>> series, it requires management of increasingly hard to contain
>>
>> chaos and demands enormous concentration, which may sound like
>>
>> hard work, but is actually a pleasingly frenetic way to waste
>>
>> sizable portions of the tiny amount of time that constitutes
>>
>> human existence.
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