Hi guys.

Have you tried the mud-game called Two towers? It's a very very great game 
with many many quests. I'm still a newbie in this game, so I can't tell you 
so much about it right now. If you have any questions regarding this game, 
try to ask, and I'll try to answer your questions.

You can find the logon informations to the game on:
www.mudconnect.com
Just search for Two towers and you'll find it.

Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
----- Original Message ----- 
From: "Cary" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, June 24, 2007 5:39 PM
Subject: Re: [Audyssey] Your MUD/Internet CRPG Wish List


> Here is what I want in a mud.  The list is really long, so. Here we go.
> A mud in which levels are endless. No level limit.  A mud in which there 
> are
> many many many quests and not just the standard kill the mob find the item
> quests that are in most diku/rom/merc muds I mean quests that have a plot, 
> a
> story, an objective.  Quests that challenge the mind.  A mud in which you
> earn experience points not just by hacking and slashing although some of
> that is ok too, but say you can earn experience for the quests you do, 
> also
> for maybe getting a job and working at that job successfully, etc.  I'd 
> like
> a more modern-day mud rather than a scifi or fantasy mud.  There are way 
> too
> many scifi and fantasy muds around and hardly any real modern-day muds. 
> The
> quests would have a modern-day feel to them, not fantasy or scifi quests,
> etc.  So far I haven't been able to find any mud out there like this. 
> There
> are several muds that have several of the features I want.  Matmud AKA
> Project Bob has endless leveling, but it has a really really high learning
> curve and unless you're either willing to ignore the more complex features
> of the game, or are willing to learn them, matmud is kind of annoying in a
> way.  Also once you hit the more higher levels then leveling gets really
> really slow.  I wanta mud that the levels will be endless but the same
> amount of exp is needed per level, say like 1000 exp per level or
> something...  Also I want the mobs in the mud to give the same amount of 
> exp
> whether you're a newbie or a level 900 player, though that might be a tad
> unbalanced, so you could make the areas level restricted, so only newbies
> levels 1-10 or something could kill in the newbie areas, or solve the 
> newbie
> quests, or whatever.  Anyways, that's basically what I want in a mud.  I
> know it's a really long wishlist and probably will never ever happen, but
> who knows.
> -Cary
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Brian St.Claire-King
> Sent: Saturday, June 23, 2007 2:16 PM
> To: 'Gamers Discussion list'
> Subject: [Audyssey] Your MUD/Internet CRPG Wish List
>
> If someone were to create the perfect MUD or internet-based computer role
> playing game for you, what would it be like?  What features would you like
> to see?  What problems/annoyances would you hope not to see?
>
> If you're wondering why I'm asking, right now I'm a pen-and-paper game
> publisher but I have been thinking for quite a while of sticking some
> tendrils into the computer-game world.  I have no specific plans, just 
> pipe
> dreams.
>
> Brian St.Claire-King,
> Creative Director, Vajra Enterprises
>
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