Having mobs be worth the same experience and having a constant xp cost to level together would be unbalancing.. the xp award change and a constant level cost would work, or constant xp award and scaling level costs. Indeed these both have the same effect, encouraging players to take on tougher and tougher opponents.
What I'd like to see is the absence of quick healing, so that combat becomes something you do cautiously. Healing should either be difficult to obtain (almost a quest in itself) or expensive or otherwise not available at every bar in the game. Christopher Bartlett _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.