And we're pleased to play your game! ----- Original Message ----- From: "SoundMUD" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Friday, July 06, 2007 12:43 PM Subject: Re: [Audyssey] About SoundRTS
> Here are some more answers. > > 1. When you play a multi-player game, it says something about making > your own games--how? > It's probably a translation error. You can start a multiplayer game, > that's all. > Anyway I plan to add the possibility to make maps. > > 2. The computer AI in aggressive mode is too weak after the first attacks. > I will improve the computer AI: he must know how to expand to a new > base (the peasants are walking a lot when they exploit far gold mines > or woods), and he must know how to build high level units and > buildings. He already knows how to rebuild units, but he probably > lacks resources and has problems with the population limit. > > 3. i CAN'T EVEN BEAT SINGLE PLAYER CHAPTER 2 > The chapter 2 and 3 are very hard compared to chapter 1. And even the > chapter 1 can be confusing. I wanted to build a very progressive in > game tutorial with many chapters, but I had to postpone this feature > to keep the release date I planned. > > 4. It would be nice if peasants and footmen could cross-grade at a > barracks, and perhaps footmen could upgrade to archers as well. > When it was possible, I tried to keep the game close from Warcraft or > Starcraft. But there are lots of other great real time strategy games > and it would be interesting to try other design choices. For example > in Civilization 4 when your troops win a fight they are given > experience points, and when the unit levels up you can choose an > upgrade for it. > > 5. It would be nice to be able to set a flag to tell troops to capture > installations, rather than > simply destroying them. > In Starcraft some very rare units are able to capture other units or > buildings. In Warcraft when you destroy a building you get some > resources. But why not? > > 6. farms ought to work like gold mines and woods do > The farms in "Age of empire" worked this way. I don't know yet what I will > do. > I will try to extract the rules of the game from code to a separate > text file, but I'm not sure if the result will be flexible enough. > > 7. What about a turn-based game like Civilization? > Yes, it would be interesting. Even in SoundRTS it may be possible to > pause the game and give orders while the game is paused, like in > Baldur's Gate. Of course in RTS like Warcraft it's about choosing what > to do when you haven't got enough time to check everything. There are > really many possibilities. A detailed city building simulation game > would be nice too. > > 8. If you'd like, I'll do a free voice over for the game--I could also > make background music if you're interested. > Thanks, it would be great! For the moment I don't know yet how much > more time I will be able to put in SoundRTS, and I haven't decided yet > if there will be a commercial version (the 1.0 will remain free > anyway), so I hesitate to accept help. Anyway I will try to allow > modifications of the game, selectable from the main menu. > For the voices the problem is that I'm working on the game so the > soundvoice list can evolve, and maybe some day it can be replaced by > your favorite TTS. Background music and sound effects (units voices > included) are much less problems. The sound effects can be left in CD > quality so if one day I raise the sound rate the sounds will be > automatically better. > > 9. What does it mean when it says a guest can create a game, and how > is that done? > In fact it just means that in a public server you can create a game > even if you are not the owner of the server. Anyway I plan to add the > possibility to make maps. > > 10. I don't understand how this game works. Am I stupid? > Of course not! This game is complex to learn (I wish it will be > simpler). Maybe an ingame tutorial would be good. For the moment, read > and follow carefully the step-by-step tutorial provided in the manual. > > More answers in the next message. > > And thank you for your great reactions. I can't say how much I am > pleased to read your messages. > > -- SoundMUD > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.