I haven't actually played the original either.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, July 10, 2007 6:30 AM
Subject: Re: [Audyssey] Montezuma's revenge Beta 1


> Hmmm Brian, having never played the original version it's not overly
> surprising I didn't know about this. The remake I tried, ----- while as 
> far
> as I know accurate in a lot of ways, just killed you whenever you touched 
> an
> enemy, whether walking into it or jumping on top of it.
>
> sinse this seems to be my most common method of death though, perhaps it
> should be reserved for higher difficulties?
>
> In the mean time though I must remember, Panama Jo is not! marrio!
>
> though I'd assume that jumping on a spider, snake or brittle skull would 
> be
> a good deal more! effective than jumping on the shell of a giant turtle?
>
> Oh well, who said games had to be logical!
>
> Beware the Grue! who's omnidirectional mouth insures that which ever way 
> you
> encounter him, you'll end up as Grue food!
>
> Dark.
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, July 10, 2007 10:56 AM
> Subject: Re: [Audyssey] Montezuma's revenge Beta 1
>
>
>> Nope, that's no bug. That's how it's meant to be. That's what the 
>> original
>> game did on the Atari. If an enemy hit you you'd take damage, but if you
>> landed squarely on one it was instant death. Since Tom's going for as
>> faithful a remake as he can, it made sense to keep this.
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> ----- Original Message ----- 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, July 09, 2007 11:42 PM
>> Subject: Re: [Audyssey] Montezuma's revenge Beta 1
>>
>>
>>> Yes, this is something odd i also noticed.
>>>
>>> when an enemy runs into you (and you've not got a sword), you take 
>>> damage
>>> according to the dificulty, but if you bodge up jumping over an enemy 
>>> and
>>> land on top of it, you die instantly no matter how much health you
>>> have, ------ the first skull which Sarah mentions is one it's hapened to
>>> me
>>> with before, even though I'm on full health and (at that point), was on
>>> easy
>>> dificulty.
>>>
>>> Is there a reason for this? or is it a bug?
>>>
>>> I have also had it happen with snakes as well.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> ----- Original Message ----- 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Tuesday, July 10, 2007 5:48 AM
>>> Subject: Re: [Audyssey] Montezuma's revenge Beta 1
>>>
>>>
>>>> s
>>>> p
>>>> o
>>>> i
>>>> l
>>>> e
>>>> r
>>>> s
>>>> p
>>>> a
>>>> c
>>>> e
>>>> s.
>>>>
>>>> You are probably landing on the skull.  Try letting it get a little
>>>> closer
>>>> before you jump over it.  Or possibly, you are jumping straight up
>>>> instead
>>>> of to the left.  Control left arrow to jump left instead of control up
>>>> arrow
>>>> to jump straight up.  HtH
>>>>
>>>> --
>>>> God loves everyone, but probably prefers "fruits of the spirit" over
>>>> "religious nuts!"
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Sarah Haake" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Monday, July 09, 2007 5:07 PM
>>>> Subject: [Audyssey] Montezuma's revenge Beta 1
>>>>
>>>>
>>>>> Hello,
>>>>>
>>>>> I just downloaded and tried the beta of Monty for the first time.
>>>>> Just in case I will include a spoiler space here.
>>>>> s
>>>>> p
>>>>> o
>>>>> i
>>>>> l
>>>>> e
>>>>> r
>>>>>
>>>>> s
>>>>> p
>>>>> a
>>>>> c
>>>>> e
>>>>>
>>>>> I am at the first level. I collect the potion and walk right to the
>>>>> staires
>>>>> and I climb down.
>>>>> There I get the keys, climb back up, walk left and open the red door.
>>>>> There I hear a scull comming towards me. Since I don't have any swords
>>>>> this
>>>>> early in the game I try to jump over the scull, but I die every time I
>>>>> try
>>>>> that.
>>>>> Why?
>>>>> I read the manual and it says what the o key can detect. I noticed 
>>>>> that
>>>>> spikes are not included in that.
>>>>> So are there spikes that kill me in this room?
>>>>> And if this are spikes, how am I supposed to detect them in the game?
>>>>> I don't like the prospect of dying each time when there spikes 
>>>>> anywhere
>>>>> just
>>>>> to find out that they are there...
>>>>> And if there is no way to detect spikes I really don't like that. :-(
>>>>>
>>>>> Well, perhaps I am wrong and something else killed me or there is a 
>>>>> way
>>>>> to
>>>>> find out if there are spikes anywhere...
>>>>>
>>>>> Thanks for your help and best regards
>>>>> Sarah
>>>>> --
>>>>> "Amicus certus in re incerta cernitur."
>>>>> (Einen sicheren Freund erkennt man in unsicherer Sache.)
>>>>> Cicero
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> any subscription changes via the web.
>>>>>
>>>>
>>>>
>>>>
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>>>
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>>
>>
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