Hi, My guess is the easiest way to create maps for an end user is to use xml files with a series of variables. Then, all the end user would need do is phil in the values they want for walls, monsters, etc and drop it in the folder. For example, WallBottom=30 WallTop=21, and so on. That is certainly allot easier than what I am doing which is a loop like for (int i = 21; i < 30; i++) temple.Add(wall, 0, i); I could still have the engine do that, but read from the variables in the xml data file.
Trenton Matthews wrote: > Hmm. I wonder if the map editor could be like the one that's used for the > game "Dynaman." Of course then the question would be, how complex could the > person make their own levels for Monty? > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.