I myself like the "Change Reaction" myself. Have two diffenrt modes.
Easy difficulty with words, and harder difficulties use sound.


----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Thursday, July 19, 2007 1:54 PM
Subject: [Audyssey] Accessible methods for locating special items in games.

> Hi all,
> All of us know there are several ways to make an inanimate object
> accessible in a game for a blind gamer, but I am wondering which way is
> best. For example, in Shades of doom when you wish to find a door,
> datacard, security chip, etc you can locate the object by listening for
> a continuous beep. That's fine for Sci-fi games. However, assume for a
> moment we are in a castle like in Sarah. In Sarah you will hear words
> spoken like sweet spoken over and over until you pick it up. There is
> also a third way as in Montezuma's Revenge were you are presented with
> sounds for gems, gold coins, etc and you listen for the specific sounds
> to collect the items.
> As many of you know I am working on other titles besides Montezuma's
> Revenge.
> In Star Wars for example when a enemy drops a hand blaster how would
> you like me to  identify where that object is. Would you like to hear
> the sound of a voice saying hand blaster, hand blaster, hand blaster,
> over and over again, or would you like an object locator sound similar
> to Shades of Doom to find that object.
> Recently Trenton has braught up the idea for an accessible Tomb Raider
> which happened to be one of my favorite game series  when I was sighted.
> If I do eventually do one of those I'll have to be creative in
> identifying objects as most of them are inanimate objects like
> hyrogliphs, chains and levers to open secret passages, swinging ropes,
> weapon ammo, med kits, and so on. Basically, some things such as ropes
> and chains I can put sounds in which would fit with no problem. Some of
> the other things are questionable. Say you are seaking a golden mask or
> golden snake. I can't really represent them with sound, but I can use a
> object locator with a beep to pick them up, or I can use words to
> announce golden snake, golden mask, etc....
> What are your thoughts on this?
>
>
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