Well, you are certainly entitled to your opinion, but if you try to play 
me online with just 4 or 5 peasants, I'm gonna have you crying uncle in 
short order, trust me.
 Even against the computer in aggressive mode, it is better to ramp up the 
peasants a bit after you get some footmen to defend.
  The fog of war is used to denote areas that you have been in before, but 
you don't have units in currently so you don't know what the status of that 
square is at that time.
  i don't see your name in our list of tournament players, I'll have to 
start smacking some bottoms if we don't get more players joined up, and 
nobody wants that, grin.
  Happy strategizing,,
  Che

----- Original Message ----- 
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, July 20, 2007 7:59 PM
Subject: Re: [Audyssey] Sound RTS result


> Now here is where I disagree with you.
> Because peasants are not easy to get rid of...but they can be dealt
> with..having too many peasants in the beginning is a liability.
> As others suggested...a way to upgrade peasants to footmen would be nice.
> Or perhaps just release the peasants backin the town hall...so you don't
> have to feed them anymore.
> I am still dealing with this unknown thing..the fog of war!
> what makes it pop up in a square?  how long will it stay there?
>
>
> has anyone else noticed this:
> when logging into a multi-player server to play a game.
> have you seen multiple servers with the same exact name but different 
> times?
> are the times how long the  server has been up?
> several times it seemed the time was being reported weird?
> like this
> K a L for 4 127 minutes.
> was it saying the number 4 twice?
> was it trying to say 4,127 minutes?
> Sean, you were doing alot better than i!
> I have yet to make it past one player game 2 tutorial.
> would still love to hear how others are fairing in this addictive game.
> Robert   on the RCM server
>
>
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