Hi,

Sorry for this big problem. The time of the remote client is probably drifting.

For now, if you can't pause the tournament one or two days, the
solutions are probably:
1. use a server hosted by a third computer to minimize the problem,
but anyway I'm afraid that the game will go faster for the player with
the best connexion to the server.
2. use beta 6; some testers used to beta 6 reported me that they found
that the game was slower with beta 7; I can't confirm this and I don't
know what could change the speed (except the food limit when it is
more than 20), but it could be true.

I will try to fix this quickly anyway. And for debugging purpose, I
will add a clock that will ring each minute. This way you will know
(if you use Skype for example) if the time is the same for the other
player. This feature will be very useful anyway to time your
strategies.

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