Sort of like in Monkey Business where the space bar swings both the net and 
the sword?  I still find that game to be a lot of fun, although I cannot do 
well on the bonus round.
--
If guns cause crime, then pencils cause misspelled words.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, August 06, 2007 9:28 AM
Subject: Re: [Audyssey] Quality games was rail racer


> Hi,
> Yeah, I understand why you would ask for an easy to use user interface,
> but sometimes that isn't always possible if the game character needs to
> do allot of things.
> For example a 3D FPS game may require the player to jump in any
> direction, climb, walk, run , crouch, crawl, stand, etc.All in the same
> game to get around the 3D world.
> In Tomb Raider I find the keyboard commands a bit donting as you have a
> huge number of moves you can do with Lara Croft, and each one has it's
> own advantages in the game.
> For example, you may need to crouch and then crawl in a small passage to
> get into the next room. You have to jump up onto a ledge to get the rope
> which you have to climb to get to a door way high above you. You have to
> swim across an underground lake to find a special item on the other side.
> As a result you end up with tuns of keyboard commands, modifications of
> each other, but the game is incredibly fun, ritch, and nothing like we
> have in the audio game market.
> I suppose I could dumb it down that the same keys do the proper action
> if you encounter a specific item like lake, rope, etc, but that isn't
> quite the same.
>
> blind guy wrote:
>> Hello Thomas.
>> I think that easy games are very cool, by easy I mean not having 4
>> sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you
>> that. f tells your the direction you're facing. Fun games, I'll admit,
>> are usually hard, at least for me, and a game that's easy just has no
>> replay value. For instance, LWork's judgment day has a very nice
>> replay value because you earn stuff for doing certain things. And
>> maybe you do it wrongly and have to do it again because you screwed
>> something up? Well, frankly, that's what I call fun, I call fun stuff
>> with replay value. I call fun challenging with a simple/medium  user
>> interface/keyboard controls. How about the rest of you, listers?
>>
>
>
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