Hi,

And I'll try to answer your questions as soon as possible. There are a lot 
of politics going on as well (at Accessibility), and the fact that certain 
people have gone on holiday doesn't improve things. Unfortunately I don't 
know all of the answers to your questions (especially with certain building 
blocks) - I personally need help from Michiel and Erwin (the other intern 
designer who developed AGM building block structuring) concerning some 
questions. So me not replying you is not because I don't want to, but 
because I simply do not know the full/right answer and I don't want to post 
bullshit.

/R



----- Original Message ----- 
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Thursday, August 09, 2007 7:45 AM
Subject: Re: [Audyssey] AGM concerns


> Hi.
>
> I have only a couple of questions and maybe you'll have answers to
> them all, so even though this may not be the best time to ask them,
> here goes...but I do have an answer for how to make an item stop
> making its default sound. Set up a trigger on the same position as the
> item and have it set up to be collision based. Have its soul purpose
> be to set the property of the item sword that is default sound to
> none. You can do this. It works.
>
> Couple of questions.
>
> First, what is the point of a calculator block. I understand what it's
> supposed to do, but how do you give the calculator an operation. I see
> reactions add, subtract, multiply, divide, and replace, but I don't
> see how you can use them. The only properties are numerical strings.
> There are no markers to allow for these operations to be carried out.
>
> Second question: why don't the spawned opponents have a In Range
> reaction sound. The regular ones certainly do, but the spawn-point
> ones don't. Is there a solution to this? Also, has anyone solved the
> "what direction am I facing" problem yet?
>
> Thanks for the help.
>
> Signed:
> Dakotah Rickard
> PS: I understand the pull the lives and wives have on people. I have
> my baby, my fiancee, and my cat all under the same roof, plus school
> in a week and a half, plus the deluge of problems that varying friends
> and family members throw at me. I want all of the AGM team members to
> know that I am not blind to the desires of people to do what they must
> concerning family and fun. I think that Che is right though, at least
> in that he and many others try there hardest to help people use a
> product that isn't eve theres. It's not fair for them. i think that
> AGM developers have a responsibility to be on-list here, and that we
> have a responsibility to respect their lives and families. It's not
> even een two weeks yet.
>
> On 8/8/07, Josh <[EMAIL PROTECTED]> wrote:
>> yeah.
>> maybe if they don't want to help, they could at least make it open source
>> and release the source code so we can add our own features to it?
>>
>> Josh
>>
>> Most of the reason I don't like spam is because a lot of it is true.
>> email: [EMAIL PROTECTED]
>> msn: [EMAIL PROTECTED]
>> AOL: kutztownstudent
>> skype: jkenn337


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