Hi, And I'll try to answer your questions as soon as possible. There are a lot of politics going on as well (at Accessibility), and the fact that certain people have gone on holiday doesn't improve things. Unfortunately I don't know all of the answers to your questions (especially with certain building blocks) - I personally need help from Michiel and Erwin (the other intern designer who developed AGM building block structuring) concerning some questions. So me not replying you is not because I don't want to, but because I simply do not know the full/right answer and I don't want to post bullshit.
/R ----- Original Message ----- From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, August 09, 2007 7:45 AM Subject: Re: [Audyssey] AGM concerns > Hi. > > I have only a couple of questions and maybe you'll have answers to > them all, so even though this may not be the best time to ask them, > here goes...but I do have an answer for how to make an item stop > making its default sound. Set up a trigger on the same position as the > item and have it set up to be collision based. Have its soul purpose > be to set the property of the item sword that is default sound to > none. You can do this. It works. > > Couple of questions. > > First, what is the point of a calculator block. I understand what it's > supposed to do, but how do you give the calculator an operation. I see > reactions add, subtract, multiply, divide, and replace, but I don't > see how you can use them. The only properties are numerical strings. > There are no markers to allow for these operations to be carried out. > > Second question: why don't the spawned opponents have a In Range > reaction sound. The regular ones certainly do, but the spawn-point > ones don't. Is there a solution to this? Also, has anyone solved the > "what direction am I facing" problem yet? > > Thanks for the help. > > Signed: > Dakotah Rickard > PS: I understand the pull the lives and wives have on people. I have > my baby, my fiancee, and my cat all under the same roof, plus school > in a week and a half, plus the deluge of problems that varying friends > and family members throw at me. I want all of the AGM team members to > know that I am not blind to the desires of people to do what they must > concerning family and fun. I think that Che is right though, at least > in that he and many others try there hardest to help people use a > product that isn't eve theres. It's not fair for them. i think that > AGM developers have a responsibility to be on-list here, and that we > have a responsibility to respect their lives and families. It's not > even een two weeks yet. > > On 8/8/07, Josh <[EMAIL PROTECTED]> wrote: >> yeah. >> maybe if they don't want to help, they could at least make it open source >> and release the source code so we can add our own features to it? >> >> Josh >> >> Most of the reason I don't like spam is because a lot of it is true. >> email: [EMAIL PROTECTED] >> msn: [EMAIL PROTECTED] >> AOL: kutztownstudent >> skype: jkenn337 _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.