Holy crap, and I mean that in an expletive deleted sort of way.  I 
just read the after-action report and was blown away.  If the AIs are 
really that good, I want this game.

         Christopher Bartlett
At 09:59 AM 8/17/2007, you wrote:
>Hiya,
>     In GalCiv 2, as in STFC, the AI can come up with rather remarkable ploys
>and strategies.  I have a particular after action report I recommend you
>read if you might be interested in this sort of thing: it's a bit on the
>long side, but it's what got me interested in making the game playable in
>the first place.  Very much worth it.
>     As for STFC, I've always lost my games so far.  Still trying to figure
>out the map system properly--where exactly is the 'center' of Federation
>space, as you put it?  Heh.
>Anyways, the link is:
>http://www.computerandvideogames.com/article.php?id=161570&site=pcg&skip=yes
>     I'm somewhat disappointed that nobody seemed interested in my effort to
>make the game accessible, but that's another issue entirely.
>Enjoy,
>Zack.
>
>----- Original Message -----
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Friday, August 17, 2007 9:06 AM
>Subject: Re: [Audyssey] STFC Sweet Revenge
>
>
> > Hi Zack,
> > As I was mentioning over on USA GamesI really love strategy based games,
> > because they can be so different from game to game. Even the games I
> > lost are interesting.
> > For example, one game I played last night was a stroke of pure genious
> > on the games part. I formed up my fleet on DS9, and sent four of the
> > ships towards Klingon space. The Klingon fleet completely ignored my
> > fleet, went around them cloaked, got in behind and blew up DS9, and the
> > ship I left there to guard.
> > When I realised what was happening I turned my fleet around to meet the
> > Klingons only to have a fleet of Romulans neatly come in from behind,
> > and they closed the noose around my fleet. I basically got slottered.
> > The Defiant escaped just because it was cloaked, and I made a stand at
> > Earth Station Mckinley. I chewed up their fleet, but sooner or later
> > they eventually over welmed my defenses and whiped me out.
> > I really liked seeing the AI come up with something so seamingly
> > inteligent. Sometimes the game can coordinate a really good attack, and
> > sometimes it totally fumbles the play. A really good offense on our part
> > usually destroys whatever attack strategy the game has in mind such as
> > the game story I recorded.
> > In my victory I basically got the cloaked ships to reveal themselves
> > early, and then began picking them apart with superior firepower which I
> > had all ready to go.
> >
> >
> > Zachary Kline wrote:
> >> Hi Thomas,
> >>     Just allow me to say that I love reading this kind of after game
> >> report.
> >> It's what got me interested in making Galactic Civilizations 2
> >> accessible,
> >> actually.
> >>     Congratulations on your victory.
> >> Have fun,
> >> Zack.
> >>
> >>
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> >
> >
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>
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