Sounds good to me.  Olny worry about that is, do ya know how big that's 
gonna be? Almost as big as TR4, but not quite. I was thinking of TR 1 
Aniversity myself. Hmm. I better check and see how many levels are in the 
newer TR1. The old one I know has 15.
Trenton Matthews

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----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Friday, August 31, 2007 10:21 PM
Subject: [Audyssey] Tomb Raider and Open Source Ideas

> Hi all,
> A couple of weeks ago we were discussing on list about making a possible
> Tomb Raider game that is accessible. At the time I felt I shouldn't get
> involved with a direct clone do to copyrights, but I've reconsidered,
> and have thought of a possible plan to do it.
> First, most of the companies holding copyrights tend to go after
> companies and individuals which make a derivative work based on a
> specific trade mark or product, and then attempt to sell it.However,
> companies tend to leave general fan fiction alone when the person or
> persons are doing it  for free, and don't try and market or publicize
> their work. Which is where a free and open source project might come in
> to play.
> My thoughts are once I clear my schedule of the current projects, such
> as Monty, I could begin work on a free and open source 3D game engine
> that we could use to recreate some of our favorite sighted games that
> have legal restrictions attached to them. Obviously, the trade marks,
> sounds, characters, are all legally owned by their companies, but if we
> write the games as fan fiction without selling the works we might have a
> chanse of pulling this off.
> Second, I've been a fan of Tomb Raider for a long time, and I'd be
> interested to know if you have any requests as to which of the 6 games
> you would like me to begin with.
> I'm personally thinking of starting with Angel of Darkness just because
> I don't have the original game sounds, but the sounds in that game are
> pretty common sounds to come across such as: rain, elevators, punching,
> kicking,  cemmi-automatics, elivators, wild dogs, and hundreds of other
> generic day to day sounds I can pick up, and make the USA Games version
> as near to the original as humanly possable. The music, fmv sequences
> and cut scenes are also easy to come by. Finally, Angel of Darkness
> didn't offer as many puzzles as earlier games where you spent allot of
> time solving puzzles.
> Though, I can say as far as the best game to actually play for shear fun
> value would have to be Last Revelation. In TRLR Lara Croft is searching
> for the amulet and armour of horus. Not surprisingly Von Croy is also
> looking for those items, they try to knock Lara off, and the evil
> Egyptian God Set returns for a final battle, but is no match for Lara 
> Croft.
> Anyone have any suggestions, thoughts, or input about this idea?
>
>
>
> ---
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> 6:13 AM
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> 

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