Hi,
Yes. Kind a simular, but its cool because I have bluetooth, and a Wiimote! I 
wanna try this thing out!


Regards,
Tristan Bussiere

Owner, ACE Games
http://www.acegamesonline.net
Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
----- Original Message ----- 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, September 06, 2007 3:16 AM
Subject: Re: [Audyssey] Video games' new frontier: The visually impaired -


> I'm downloading it right now.  Is this related to the other game we tested
> recently, with the two styles of music?
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> ----- Original Message ----- 
> From: "ian and riggs" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, September 05, 2007 10:18 PM
> Subject: Re: [Audyssey] Video games' new frontier: The visually impaired -
>
>
>> grate i am going to take a look at this this is grate that some is
>> thinking
>> of us.
>> ----- Original Message ----- 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> <gamers@audyssey.org>
>> Sent: Thursday, September 06, 2007 3:11 AM
>> Subject: [Audyssey] Video games' new frontier: The visually impaired -
>>
>>
>>> Hi Folks
>>> I think this article is important enough for the blind community to post
>>> it
>>> in full:
>>> Video games' new frontier: The visually impaired -
>>> from CNN.com
>>> By Steve Mollman
>>> September 4, 2007
>>>
>>> . Story Highlights
>>> . New interactive music video game developed for visually impaired
>>> . Nintendo Wii's Wiimote controller or keyboard used to play
>>> . Developers hope game will also be played online by mainstream players
>>>
>>> Forget shoot-em-up addicts -- video games are reaching out to the rest 
>>> of
>>> us.
>>>
>>> The greatest symbol of this is the Wii console from Nintendo. Its
>>> innovative
>>> wireless control -- the Wiimote -- has even non-gamers excited as they
>>> swing
>>> it through the air to control, say, a tennis racket on the screen.
>>>
>>> Wii's Wiimote may play a pivotal role in bringing the visually impaired
>>> into
>>> the electronic gaming fold.
>>>
>>> But not quite everyone has been reached. One group is still largely
>>> ignored
>>> by video game makers: the blind.
>>>
>>> With that in mind, a team of researchers at the Singapore-MIT GAMBIT 
>>> Game
>>> Lab in Massachusetts set out this summer to make a music-based video 
>>> game
>>> that's
>>> designed for mainstream players and also accessible to the blind.
>>>
>>> Appropriately, perhaps, they incorporated the Wiimote into the 
>>> game-play,
>>> though it's optional.
>>>
>>> The resulting DJ game, designed for the PC, is called AudiOdyssey. In 
>>> it,
>>> players try to lay down different tracks in a song by swinging and 
>>> waving
>>> the
>>> Wiimote in time with the beats. Or they can just use keyboard controls.
>>>
>>> The game reminded this writer of my lack of any rhythm whatsoever. I 
>>> used
>>> the keyboard version, where you're instructed to follow the beat by
>>> hitting
>>> an
>>> arrow key. Miss a beat and you get an ugly sound. Things sounded pretty
>>> ugly. But I did start to get a little better after 15 minutes and was
>>> awarded occasionally
>>> by crowd cheers. It's a fun game. And I got a kick out of it.
>>>
>>> So did 41-year-old Alicia Verlager. For her, though, the fun is a bit
>>> more
>>> significant. She's visually impaired.
>>>
>>> "Play is one of the ways in which people build relationships," she 
>>> notes.
>>> "It's fun to take on the challenge of a game and take turns encouraging
>>> and
>>> laughing
>>> at each other's sillier mistakes. That's the experience I am really
>>> craving
>>> in a game -- the social aspects."
>>>
>>> AudiOdyssey is presently single-player only, and there's no scoring
>>> system.
>>> But a multiplayer online version will be released in a few months.
>>> Intriguingly,
>>> players in this version won't necessarily know whether their opponent is
>>> blind -- and it won't make a difference in the game.
>>>
>>> "Ideally, they shouldn't even know that it is designed with the visually
>>> impaired in mind, since we want to make a 'mainstream' game," says Eitan
>>> Glinert,
>>> a 25-year-old grad student at GAMBIT and the lead researcher on
>>> AudiOdyssey,
>>> which is his thesis.
>>>
>>> That said, "after they find out that the game is designed to be
>>> accessible,
>>> it increases awareness," he adds.
>>>
>>> Though using the Wiimote isn't necessary, Glinert believes it's a more
>>> fun
>>> and expressive option. From a development standpoint, getting the 
>>> Wiimote
>>> to
>>> work with a PC game (it's meant to be used only with Nintendo's Wii) was
>>> a
>>> considerable engineering challenge.
>>>
>>> And players who want to use the device will have to do a little extra
>>> work,
>>> as well, including linking a Wiimote to a PC wirelessly via Bluetooth
>>> signal
>>> (instructions on how to do this are included with the game).
>>>
>>> Verlager believes AudiOdyssey's use of the Wiimote makes it unique among
>>> accessible games. It's also, as far as she knows, the first accessible
>>> music
>>> game
>>> for blind players. A startup called All inPlay offers online games,
>>> including poker, designed to allow play between blind and sighted users.
>>>
>>> For Verlager, it's important that games be mainstream and inclusive --
>>> rather than "special" and for blind players.
>>>
>>> "I really get frustrated with the way blind people are portrayed as if
>>> they
>>> live in isolation from the rest of the world and have no sighted family
>>> or
>>> friends,"
>>> she says.
>>>
>>> Media, which includes video games, "is something people share and
>>> participate in together, a way of building relationships and exploring
>>> feelings and attitudes
>>> about real life," she says.
>>>
>>> For now, AudiOdyssey is an "early concept prototype," says Glinert. But
>>> "ultimately, we'd love to bring the game to consoles," he adds. "If we
>>> get
>>> the chance
>>> we'll definitely move quickly on that."
>>>
>>> The current version of AudiOdyssey is available for free at the GAMBIT
>>> Game
>>> Lab Web site.
>>> http://gambit.mit.edu/loadgame/
>>> Here is the game direct download link:
>>> http://gambit.mit.edu/loadgame/summer2007/AudiOdysseyinstall.exe
>>> It is 120 MB in size.
>>>
>>>
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